fix symset:curses S_tree

Symbol set changes...

curses:
  S_tree (use plus-or-minus sign instead of accidental horizontal line);
  S_bars (switch from default '#' to not-equals sign);

DECgraphics:
  S_altar (switch from default '_' to 'pi');
  S_bars (switch from 'pi' to not-equals sign);

DECgraphics_2: get rid of this commented out set since its contents are
  now folded into DECgraphics.

(The IBMgraphics one is just whitespace; delete a <space> that precedes
a <tab>.)
This commit is contained in:
PatR
2019-11-04 10:42:14 -08:00
parent 2170b9946b
commit 7efdec7f5e
2 changed files with 13 additions and 28 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.157 $ $NHDT-Date: 1572887643 2019/11/04 17:14:03 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.159 $ $NHDT-Date: 1572892926 2019/11/04 18:42:06 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -240,6 +240,8 @@ surviving death while polymorphed would yield "You are a <foo>" without
'mksobj failure' commit resulted in wrong corpse types for dying monsters
a recent intended sanity check fix inadvertently bypassed placing
a thrown chained ball back onto the floor
in symset:curses, symbol S_tree was accidentally set to horizontal line where
plus-or-minus sign was meant; also, change S_bars to not-equals sign
curses: sometimes the message window would show a blank line after a prompt
curses: the change to show map in columns 1..79 instead of 2..80 made the
highlight for '@' show up in the wrong place if clipped map had been
@@ -391,9 +393,11 @@ curses+'perm_invent': since persistent inventory is narrow, strip off "a",
curses+'curses': change the curses map display to use new symbol set 'curses'
instead of hard-coded values; it attempts to show IBMgraphics-style
map using DECgraphics characters; DECgraphics can also be used as-is
fulfill a request from a blind player to have a unique overriding SYMBOL for pets
and for the player
fulfill a request from a blind player to have a unique overriding SYMBOL for
pets and for the player
ROGUESYMBOLS can be overridden in config files like SYMBOLS can
in symset:DECgraphics, set S_altar to 'pi' (was default '_'), S_bars to
not-equals sign (was 'pi')
NetHack Community Patches (or Variation) Included