Changes for Win32; update precompiled files
Also fix Orctown probabilities; fixed support for snprintf; update Win32 makefile to allow level compiler use Conflicts: win/win32/levstuff.mak
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committed by
Pasi Kallinen
parent
b1835cc65d
commit
7f03ee4216
@@ -131,7 +131,7 @@ OBJECT:('%',"corpse"),random,montype:"watch captain"
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# Rubble!
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LOOP [9 + 2d5] {
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OBJECT[90%]:('`',"boulder"),random
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[90%]: OBJECT:('`',"boulder"),random
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OBJECT:('*',"rock"),random
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}
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@@ -158,9 +158,15 @@ $inside = selection: floodfill(18,8)
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$near_temple = selection: filter(fillrect(17,8, 23,14), $inside)
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LOOP [5 + 1d10] {
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MONSTER[50%]: ('o', "orc-captain"), rndcoord($inside), hostile
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MONSTER[80%]: ('o', "Uruk-hai"), rndcoord($inside), hostile
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MONSTER: ('o', "Mordor orc"), rndcoord($inside), hostile
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IF [50%] {
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MONSTER: ('o', "orc-captain"), rndcoord($inside), hostile
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} ELSE {
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IF [80%] {
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MONSTER: ('o', "Uruk-hai"), rndcoord($inside), hostile
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} ELSE {
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MONSTER: ('o', "Mordor orc"), rndcoord($inside), hostile
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}
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}
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}
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# shamans can be hanging out in/near the temple
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LOOP [2d3] {
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@@ -169,11 +175,14 @@ LOOP [2d3] {
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# these are not such a big deal
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# to run into outside the bars
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LOOP [9 + 2d5] {
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MONSTER[90%]: ('o', "hill orc"), random, hostile
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MONSTER: ('o', "goblin"), random, hostile
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IF [90%] {
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MONSTER: ('o', "hill orc"), random, hostile
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} ELSE {
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MONSTER: ('o', "goblin"), random, hostile
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}
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}
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WALLIFY:(1,0, 70,20)
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WALLIFY
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# Minetown variant 2
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