Changes for Win32; update precompiled files

Also fix Orctown probabilities; fixed support for snprintf;
update Win32 makefile to allow level compiler use

Conflicts:
	win/win32/levstuff.mak
This commit is contained in:
Derek S. Ray
2015-02-22 18:53:30 -05:00
committed by Pasi Kallinen
parent b1835cc65d
commit 7f03ee4216
9 changed files with 8416 additions and 2986 deletions

View File

@@ -131,7 +131,7 @@ OBJECT:('%',"corpse"),random,montype:"watch captain"
# Rubble!
LOOP [9 + 2d5] {
OBJECT[90%]:('`',"boulder"),random
[90%]: OBJECT:('`',"boulder"),random
OBJECT:('*',"rock"),random
}
@@ -158,9 +158,15 @@ $inside = selection: floodfill(18,8)
$near_temple = selection: filter(fillrect(17,8, 23,14), $inside)
LOOP [5 + 1d10] {
MONSTER[50%]: ('o', "orc-captain"), rndcoord($inside), hostile
MONSTER[80%]: ('o', "Uruk-hai"), rndcoord($inside), hostile
MONSTER: ('o', "Mordor orc"), rndcoord($inside), hostile
IF [50%] {
MONSTER: ('o', "orc-captain"), rndcoord($inside), hostile
} ELSE {
IF [80%] {
MONSTER: ('o', "Uruk-hai"), rndcoord($inside), hostile
} ELSE {
MONSTER: ('o', "Mordor orc"), rndcoord($inside), hostile
}
}
}
# shamans can be hanging out in/near the temple
LOOP [2d3] {
@@ -169,11 +175,14 @@ LOOP [2d3] {
# these are not such a big deal
# to run into outside the bars
LOOP [9 + 2d5] {
MONSTER[90%]: ('o', "hill orc"), random, hostile
MONSTER: ('o', "goblin"), random, hostile
IF [90%] {
MONSTER: ('o', "hill orc"), random, hostile
} ELSE {
MONSTER: ('o', "goblin"), random, hostile
}
}
WALLIFY:(1,0, 70,20)
WALLIFY
# Minetown variant 2