Lua: improve level testing
Add des.finalize_level() used for testing in conjunction with des.reset_level(). Add nhc.DLB to return 0 or 1 if DLB was defined at compile-time. Change the test_lev.lua to give more informative messages instead of just lua error when required file doesn't exist. Add bigrm-11 to the level tests.
This commit is contained in:
27
src/save.c
27
src/save.c
@@ -505,27 +505,6 @@ savelev(NHFILE* nhfp, xchar lev)
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saveobjchn(nhfp, &fobj);
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saveobjchn(nhfp, &g.level.buriedobjlist);
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saveobjchn(nhfp, &g.billobjs);
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if (release_data(nhfp)) {
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int x,y;
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/* TODO: maybe use clear_level_structures() */
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for (y = 0; y < ROWNO; y++)
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for (x = 0; x < COLNO; x++) {
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g.level.monsters[x][y] = 0;
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g.level.objects[x][y] = 0;
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levl[x][y].seenv = 0;
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levl[x][y].glyph = GLYPH_UNEXPLORED;
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}
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fmon = 0;
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g.ftrap = 0;
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fobj = 0;
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g.level.buriedobjlist = 0;
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g.billobjs = 0;
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stairway_free_all();
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(void) memset(g.rooms, 0, sizeof(g.rooms));
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g.nroom = g.nsubroom = 0;
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g.rooms[0].hx = g.subrooms[0].hx = -1;
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/* level.bonesinfo = 0; -- handled by savecemetery() */
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}
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save_engravings(nhfp);
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savedamage(nhfp); /* pending shop wall and/or floor repair */
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save_regions(nhfp);
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@@ -534,6 +513,12 @@ savelev(NHFILE* nhfp, xchar lev)
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bflush(nhfp->fd);
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}
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g.program_state.saving--;
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if (release_data(nhfp)) {
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clear_level_structures();
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g.ftrap = 0;
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g.billobjs = 0;
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(void) memset(g.rooms, 0, sizeof(g.rooms));
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}
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return;
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}
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