Qt paper doll inventory
In case you haven't seen it, the Qt screen layout is (a bigger instance of): +--------------------+------+--------------------------------+ | messages |invent| status | | |subset| | | | | | | | | | +------------------------------------------------------------+ | map | | | ... | | +------------------------------------------------------------+ where some status fields include an icon and the inventory subset is a miniature map showing a paper doll-style display of object tiles for worn and wielded items. The two separating lines in the top half can be dragged to resize the three windows there. The default message window width to too small to see full text of some messages but can be scrolled left and right. The window for the equipped subset of inventory is unconditionally present; 'perm_invent' is a no-op. Paper doll inventory layout (view with fixed-width font...): Old New two-hand dual-wield x H b x H b x H b . H b S " w S " w W " W X " w G C G G C q G C q G C q = A = = A = = A = = A = . U . l U L l U L l U L . F . . F . . F . . F . Legend: '.' = blank, b = blindfold, '"' = amulet, '=' = left and right rings, w/W = primary weapon, x/X = alternate/secondary weapon, q = quiver, H = helmet, S = shield, G = gloves, C = cloak, A = suit, U = shirt, F = boots, l = leash, L = active light source (lamp/candle/Sunsword). Slots which don't have something equipped are shown blank. 'q' was missing; 'G' used to be shown on both sides. 'l' and 'L' are new; for either, it picks the first one in inventory that's in active use. The 'S' and 'x' slots vary depending upon weapon situation since wearing a shield, wielding a two-handed weapon, and engaging in two-weapon combat are all mutually exclusive.
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.281 $ $NHDT-Date: 1597090815 2020/08/10 20:20:15 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.282 $ $NHDT-Date: 1597098351 2020/08/10 22:25:51 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -370,6 +370,13 @@ Qt: menu commands are now working; commands invoked via M-c were having that
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send #abc with just enough letters to disambiguate from other commands
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("Compilation" is one remaining problem; it yields "#version" which
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brings up '#' menu subset with choices of "version" and "versionshort")
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Qt: "paper doll" subset of persistent inventory has undergone several changes:
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show previously missing quiver below weapon instead of duplicating
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gloves there; show secondary weapon in shield slot and blank out
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alternate weapon slot when two-weapon combat is active; show wielded
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two-handed weapon in both the shield and primary weapon slots; show
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first active light source in a previously unused slot on lower right;
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show first leash-in-use in a previously unused slot on lower left
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Qt+QSX: fix control key
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Qt+OSX: rename menu entry "nethack->Preferences..." for invoking nethack's
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'O' command to "Game->Run-time options" and entry "Game->Qt settings"
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