You_hear already checks deafness
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@@ -1245,7 +1245,7 @@ register struct monst *mtmp;
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if (IS_WALL(here->typ)) {
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/* KMH -- Okay on arboreal levels (room walls are still stone) */
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if (!Deaf && flags.verbose && !rn2(5))
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if (flags.verbose && !rn2(5))
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You_hear("crashing rock.");
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if (*in_rooms(mtmp->mx, mtmp->my, SHOPBASE))
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add_damage(mtmp->mx, mtmp->my, 0L);
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