diff --git a/doc/fixes34.2 b/doc/fixes34.2 index 054caed72..c9300ec13 100644 --- a/doc/fixes34.2 +++ b/doc/fixes34.2 @@ -29,6 +29,7 @@ charge correctly when breaking multiple objects with the same zap, avoids clean up funny lighting on the healer locate level allow all tame monsters that eat to consider food thrown to them the screen display wasn't always up to date after map topology changes +jumping over a sokobon pit would result in the player next to, not in, the pit Platform- and/or Interface-Specific Fixes diff --git a/src/dothrow.c b/src/dothrow.c index f2f7a2734..a9193990f 100644 --- a/src/dothrow.c +++ b/src/dothrow.c @@ -448,6 +448,8 @@ hurtle_step(arg, x, y) return FALSE; } else if (!in_out_region(x, y)) { return FALSE; + } else if (*range == 0) { + return FALSE; /* previous step wants to stop now */ } if (!Passes_walls || !(may_pass = may_passwall(x, y))) { @@ -533,7 +535,8 @@ hurtle_step(arg, x, y) In_sokoban(&u.uz)) { /* Air currents overcome the recoil */ dotrap(ttmp,0); - return FALSE; + *range = 0; + return TRUE; } else { if (ttmp->tseen) You("pass right over %s %s.",