More minetown and mine end variation
This commit is contained in:
+74
-23
@@ -193,44 +193,44 @@ ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) {
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FOUNTAIN: (17, 5)
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FOUNTAIN: (17, 5)
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FOUNTAIN: (13, 8)
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FOUNTAIN: (13, 8)
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SUBROOM: "ordinary", random, (2,0), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (2,0), (2,2) {
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ROOMDOOR: false, closed, west, random
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ROOMDOOR: false, closed, west, random
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}
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}
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SUBROOM: "ordinary", unlit, (5,0), (2,2) {
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[75%]: SUBROOM: "ordinary", unlit, (5,0), (2,2) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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}
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}
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SUBROOM: "ordinary", random, (8,0), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (8,0), (2,2) {
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ROOMDOOR: false, closed, east, random
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ROOMDOOR: false, closed, east, random
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}
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}
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SUBROOM: "ordinary", lit, (16,0), (2,2) {
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[75%]: SUBROOM: "ordinary", lit, (16,0), (2,2) {
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ROOMDOOR: false, closed, west, random
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ROOMDOOR: false, closed, west, random
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}
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}
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SUBROOM: "ordinary", unlit, (19,0), (2,2) {
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[75%]: SUBROOM: "ordinary", unlit, (19,0), (2,2) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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}
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}
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SUBROOM: "ordinary", random, (22,0), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (22,0), (2,2) {
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ROOMDOOR: false, locked, south, random
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ROOMDOOR: false, locked, south, random
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MONSTER: ('G', "gnome"), random
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MONSTER: ('G', "gnome"), random
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}
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}
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SUBROOM: "ordinary", unlit, (25,0), (2,2) {
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[75%]: SUBROOM: "ordinary", unlit, (25,0), (2,2) {
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ROOMDOOR: false, closed, east, random
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ROOMDOOR: false, closed, east, random
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}
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}
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SUBROOM: "ordinary", lit, (2,5), (2,2) {
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[75%]: SUBROOM: "ordinary", lit, (2,5), (2,2) {
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ROOMDOOR: false, closed, north, random
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ROOMDOOR: false, closed, north, random
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}
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}
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SUBROOM: "ordinary", lit, (5,5), (2,2) {
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[75%]: SUBROOM: "ordinary", lit, (5,5), (2,2) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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}
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}
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SUBROOM: "ordinary", random, (8,5), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (8,5), (2,2) {
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ROOMDOOR: false, locked, north, random
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ROOMDOOR: false, locked, north, random
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MONSTER: ('G', "gnome"), random
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MONSTER: ('G', "gnome"), random
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}
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}
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@@ -251,7 +251,7 @@ SUBROOM: "candle shop", lit, (11,10), (4,3) {
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ROOMDOOR: false, closed, east, random
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ROOMDOOR: false, closed, east, random
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}
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}
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SUBROOM: "ordinary", unlit, (7,10), (3,3) {
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[75%]: SUBROOM: "ordinary", unlit, (7,10), (3,3) {
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ROOMDOOR: false, locked, north, random
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ROOMDOOR: false, locked, north, random
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MONSTER: ('G', "gnome"), random
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MONSTER: ('G', "gnome"), random
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}
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}
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@@ -263,7 +263,7 @@ SUBROOM: "temple", lit, (19,5), (4,4) {
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MONSTER: ('G', "gnomish wizard"), random
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MONSTER: ('G', "gnomish wizard"), random
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}
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}
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SUBROOM: "ordinary", lit, (18,10), (4,3) {
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[75%]: SUBROOM: "ordinary", lit, (18,10), (4,3) {
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ROOMDOOR: false, locked, west, random
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ROOMDOOR: false, locked, west, random
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MONSTER: ('G', "gnome lord"), random
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MONSTER: ('G', "gnome lord"), random
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}
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}
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@@ -534,6 +534,32 @@ MAP
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----- ------ ------- ---------------
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----- ------ ------- ---------------
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ENDMAP
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ENDMAP
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IF [75%] {
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IF [50%] {
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TERRAIN:line (25,8),(25,9), '|'
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} ELSE {
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TERRAIN:line (16,13),(17,13), '-'
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}
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}
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IF [75%] {
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IF [50%] {
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TERRAIN:line (36,10),(36,11), '|'
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} ELSE {
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TERRAIN:line (32,15),(33,15), '-'
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}
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}
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IF [50%] {
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TERRAIN:fillrect (21,4,22,5), '.'
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TERRAIN:line (14,9),(14,10), '|'
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}
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IF [50%] {
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TERRAIN:(46,13), '|'
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TERRAIN:line (43,5),(47,5), '-'
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TERRAIN:line (42,6),(46,6), '.'
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TERRAIN:line (46,7),(47,7), '.'
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}
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[50%]: TERRAIN:fillrect (69,11,71,11), '-'
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STAIR:(01,01),up
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STAIR:(01,01),up
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STAIR:(46,03),down
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STAIR:(46,03),down
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FOUNTAIN:(50,09)
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FOUNTAIN:(50,09)
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@@ -693,19 +719,19 @@ ROOM: "ordinary" , lit, (3,3), (center,center), (30,15) {
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FOUNTAIN: (12, 07)
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FOUNTAIN: (12, 07)
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FOUNTAIN: (11, 13)
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FOUNTAIN: (11, 13)
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SUBROOM: "ordinary", random, (2,2), (4,2) {
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[75%]: SUBROOM: "ordinary", random, (2,2), (4,2) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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}
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}
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SUBROOM: "ordinary", random, (7,2), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (7,2), (2,2) {
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ROOMDOOR: false, closed, north, random
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ROOMDOOR: false, closed, north, random
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}
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}
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SUBROOM: "ordinary", random, (7,5), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (7,5), (2,2) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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}
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}
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SUBROOM: "ordinary", lit, (10,2), (3,4) {
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[75%]: SUBROOM: "ordinary", lit, (10,2), (3,4) {
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MONSTER:('G',"gnome"),random
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MONSTER:('G',"gnome"),random
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MONSTER:('Y',"monkey"),random
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MONSTER:('Y',"monkey"),random
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MONSTER:('Y',"monkey"),random
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MONSTER:('Y',"monkey"),random
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@@ -713,16 +739,16 @@ SUBROOM: "ordinary", lit, (10,2), (3,4) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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}
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}
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SUBROOM: "ordinary", random, (14,2), (4,2) {
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[75%]: SUBROOM: "ordinary", random, (14,2), (4,2) {
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ROOMDOOR: false, closed, south, 0
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ROOMDOOR: false, closed, south, 0
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MONSTER: 'n', random
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MONSTER: 'n', random
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}
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}
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SUBROOM: "ordinary", random, (16,5), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (16,5), (2,2) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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}
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}
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SUBROOM: "ordinary", unlit, (19,2), (2,2) {
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[75%]: SUBROOM: "ordinary", unlit, (19,2), (2,2) {
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ROOMDOOR: false, locked, east, random
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ROOMDOOR: false, locked, east, random
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MONSTER: ('G',"gnome king"),random
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MONSTER: ('G',"gnome king"),random
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}
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}
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@@ -731,7 +757,7 @@ SUBROOM: "food shop" [50%], lit, (19,5), (2,3) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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}
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}
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SUBROOM: "ordinary", random, (2,7), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (2,7), (2,2) {
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ROOMDOOR: false, closed, east, random
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ROOMDOOR: false, closed, east, random
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}
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}
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@@ -743,7 +769,7 @@ SUBROOM: "candle shop", lit, (5,10),(3,3) {
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ROOMDOOR: false, closed, north, random
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ROOMDOOR: false, closed, north, random
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}
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}
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SUBROOM: "ordinary", random, (11,10), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (11,10), (2,2) {
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ROOMDOOR: false, locked, west, random
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ROOMDOOR: false, locked, west, random
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MONSTER: 'G',random
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MONSTER: 'G',random
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}
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}
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@@ -752,11 +778,11 @@ SUBROOM: "shop" [60%], lit, (14,10), (2,3) {
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ROOMDOOR: false, closed, north, random
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ROOMDOOR: false, closed, north, random
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}
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}
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SUBROOM: "ordinary", random, (17,11), (4,2) {
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[75%]: SUBROOM: "ordinary", random, (17,11), (4,2) {
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ROOMDOOR: false, closed, north, random
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ROOMDOOR: false, closed, north, random
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}
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}
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SUBROOM: "ordinary", random, (22,11), (2,2) {
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[75%]: SUBROOM: "ordinary", random, (22,11), (2,2) {
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ROOMDOOR: false, closed, south, random
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ROOMDOOR: false, closed, south, random
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SINK: (00,00)
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SINK: (00,00)
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}
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}
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@@ -953,6 +979,31 @@ MAP
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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ENDMAP
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ENDMAP
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IF [50%] {
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TERRAIN:(55,14),'-'
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TERRAIN:(56,14),'-'
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TERRAIN:(61,15),'|'
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TERRAIN:(52,5), 'S'
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DOOR:locked, (52,5)
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}
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IF [50%] {
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TERRAIN:(18,1), '|'
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TERRAIN:rect (7,12, 8,13), '.'
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}
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IF [50%] {
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TERRAIN:(49,4), '|'
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TERRAIN:(21,5), '.'
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}
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IF [50%] {
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IF [50%] {
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TERRAIN:(22,1), '|'
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} ELSE {
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TERRAIN:(50,7), '-'
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TERRAIN:(51,7), '-'
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}
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}
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# Dungeon Description
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# Dungeon Description
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FOUNTAIN:(14,13)
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FOUNTAIN:(14,13)
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REGION:(23,03,48,06),lit,"ordinary"
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REGION:(23,03,48,06),lit,"ordinary"
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