diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index d9a068c73..65da5b0cf 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1603,6 +1603,7 @@ when starting a new game as a monk, newsym(0,0) was being called (adjabil -> became level 1; seen 'monster' was the hero who hadn't been placed on the map yet) incorporate a fix to prevent segfault due to rolling boulder trap +wands of digging generate less often lategame Fixes to 3.7.0-x General Problems Exposed Via git Repository diff --git a/include/objects.h b/include/objects.h index 41076db28..b9c35f273 100644 --- a/include/objects.h +++ b/include/objects.h @@ -1453,7 +1453,7 @@ WAND("secret door detection", WAN_SECRET_DOOR_DETECTION), WAND("enlightenment", "crystal", 15, 150, 1, NODIR, GLASS, HI_GLASS, WAN_ENLIGHTENMENT), -WAND("create monster", "maple", 45, 200, 1, NODIR, WOOD, HI_WOOD, +WAND("create monster", "maple", 50, 200, 1, NODIR, WOOD, HI_WOOD, WAN_CREATE_MONSTER), WAND("wishing", "pine", 5, 500, 1, NODIR, WOOD, HI_WOOD, WAN_WISHING), @@ -1477,13 +1477,13 @@ WAND("cancellation", "platinum", 45, 200, 1, IMMEDIATE, PLATINUM, CLR_WHITE, WAN_CANCELLATION), WAND("teleportation", "iridium", 45, 200, 1, IMMEDIATE, METAL, CLR_BRIGHT_CYAN, WAN_TELEPORTATION), -WAND("opening", "zinc", 25, 150, 1, IMMEDIATE, METAL, HI_METAL, +WAND("opening", "zinc", 30, 150, 1, IMMEDIATE, METAL, HI_METAL, WAN_OPENING), -WAND("locking", "aluminum", 25, 150, 1, IMMEDIATE, METAL, HI_METAL, +WAND("locking", "aluminum", 30, 150, 1, IMMEDIATE, METAL, HI_METAL, WAN_LOCKING), WAND("probing", "uranium", 30, 150, 1, IMMEDIATE, METAL, HI_METAL, WAN_PROBING), -WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL, +WAND("digging", "iron", 40, 150, 1, RAY, IRON, HI_METAL, WAN_DIGGING), /* magic missile ... lightning must be in this order; see buzz() */ WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL, diff --git a/src/makemon.c b/src/makemon.c index 6f158ee01..5cbb98cb3 100644 --- a/src/makemon.c +++ b/src/makemon.c @@ -738,7 +738,7 @@ m_initinv(struct monst *mtmp) break; case S_GIANT: if (ptr == &mons[PM_MINOTAUR]) { - if (!rn2(3) || (gi.in_mklev && Is_earthlevel(&u.uz))) + if (!rn2(8) || (gi.in_mklev && Is_earthlevel(&u.uz))) (void) mongets(mtmp, WAN_DIGGING); } else if (is_giant(ptr)) { for (cnt = rn2((int) (mtmp->m_lev / 2)); cnt; cnt--) {