fix github issue #109 - healing spells
Fixes #109 Spells of healing and extra healing cast at monsters were handling monster blindness differently from other forms of healing. (Potions also work differently when drunk by monsters but I haven't changed that since it seems to be intentional.) Hero: potion of healing cures blindness if blessed; spell of healing cast at skilled or better now behaves likewise; potion of extra healing cures blindness if not cursed; spell of extra healing is inherently not cursed and already behaved likewise; potion of full healing always cures blindness even if cursed. Monsters quaffing potions: plain healing cures blindness if not cursed; extra healing and full healing always cure blindess. Hero casting healing spell at monster: plain healing behaves like the hero plain healing case: cures blindness as if blessed when cast at skilled or expert level; this is a change in hehavior--it used to cure timed blindness even if unskilled and not cure 'permanent' blindness at all; extra healing cast by hero is inherently not cursed so always cures blindness.
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@@ -44,6 +44,8 @@ wishing for small mimic corpse or large mimic corpse failed with 'nothing
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yielded normal size one (size prefix was being stripped off for globs)
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wishing for "glob of grey ooze" failed even though grey ooze is recognized
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as a variant spelling for gray ooze
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spells of healing and extra healing cast at monsters handled monster blindness
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inconsistently compared to other healing
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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