add some new, easier achievements
Introduce eight achievements that can be attained by more players. Entered Gnomish Mines - self explanatory Entered Mine Town - the town portion, not just the level Entered a shop - any tended shop on any level Entered a temple - likewise for temple Consulted the Oracle - bought at least one major or minor oracle Read a Discworld Novel - read at least one passage Entered Sokoban - like mines Entered the Big Room - not always possible since not always present The novel and bigroom ones aren't always achieveable since novels are only guaranteed if a book or scroll shop gets created and bigroom is only guaranteed in wizard mode. No one ever claimed that every possible achievement can be attained in a single game. (If one for entering the Fort Ludios level--or perhaps entering the Fort itself-- eventually gets add, that won't be possible in every game either.) The mine town one probably needs some tweaking. Two of the town's seven variants have no town boundary (despite a rectangular area of pre-defined map) and at present simply arriving on either of those levels is enough to be credited with the entered-town achievement. Bump EDITLEVEL because u.uachieved[] has increased in size. This time it has been expanded to the maximum that xlogfile's bitmask of achievements can handle, enough for up to 9 more achievements without another EDITLEVEL increment.
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@@ -2615,8 +2615,9 @@ Statues and boulders are not particularly useful, and are generally
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heavy. It is rumored that some statues are not what they seem.
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.pg
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Boulders occasionally block your path.
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You can push one forward when nothing blocks \fIits\fP path, or you can
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smash it into a pile of small rocks with breaking magic or a pick-exe.
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You can push one forward (by attempting to walk onto its spot)
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when nothing blocks \fIits\fP path, or you can
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smash it into a pile of small rocks with breaking magic or a pick-axe.
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Very large humanoids (giants and their ilk) have been known to pick up
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boulders and use them as missile weapons.
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.pg
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@@ -2820,9 +2821,24 @@ in which you might accomplish them.
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.PS "Mines'\~End\~"
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.\}
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.fi
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.\" Use separate if-else because other achievements will be inserted here.
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.ie \n(fF \{\
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.PL Shop
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Entered a shop.
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.PL Temple
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Entered a temple.
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.PL Mines
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Entered the Gnomish Mines.
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.PL Town
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Entered Mine Town.
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.PL Oracle
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Consulted the Oracle of Delphi.
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.PL Novel
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Read a passage from a Discworld Novel.
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.PL Sokoban
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Entered Sokoban.
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.PL "Big\~Room"
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Entered the Big Room.
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.ie \n(fF \{\
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.PL "Soko-Prize"
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Explored to the top of Sokoban
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.br
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and found a special item there.
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@@ -2832,7 +2848,7 @@ Explored to the bottom of the Gnomish Mines
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and found a special item there.
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.\}
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.el \{\
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.PL Sokoban
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.PL "Soko-Prize"
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Explored to the top of Sokoban and found a special item there.
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.PL "Mines'\~End"
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Explored to the bottom of the Gnomish Mines and found a special item there.
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@@ -2866,6 +2882,11 @@ Delivered the Amulet to its final destination.
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.ED
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.lp "Notes: "
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.pg
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There's no guaranteed \fINovel\fP so the achievement to read one might
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not always be attainable (except perhaps by \fIwishing\fP).
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Similarly, the \fIBig Room\fP level is not always present.
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Unlike with the Novel, there's no way to wish for this opportunity.
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.pg
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The \(lqspecial items\(rq hidden in \fIMines'\~End\fP and \fISokoban\fP
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are not unique but are considered to be prizes or rewards
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for exploring those levels since doing so is not necessary to complete
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