add some new, easier achievements
Introduce eight achievements that can be attained by more players. Entered Gnomish Mines - self explanatory Entered Mine Town - the town portion, not just the level Entered a shop - any tended shop on any level Entered a temple - likewise for temple Consulted the Oracle - bought at least one major or minor oracle Read a Discworld Novel - read at least one passage Entered Sokoban - like mines Entered the Big Room - not always possible since not always present The novel and bigroom ones aren't always achieveable since novels are only guaranteed if a book or scroll shop gets created and bigroom is only guaranteed in wizard mode. No one ever claimed that every possible achievement can be attained in a single game. (If one for entering the Fort Ludios level--or perhaps entering the Fort itself-- eventually gets add, that won't be possible in every game either.) The mine town one probably needs some tweaking. Two of the town's seven variants have no town boundary (despite a rectangular area of pre-defined map) and at present simply arriving on either of those levels is enough to be credited with the entered-town achievement. Bump EDITLEVEL because u.uachieved[] has increased in size. This time it has been expanded to the maximum that xlogfile's bitmask of achievements can handle, enough for up to 9 more achievements without another EDITLEVEL increment.
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@@ -1755,14 +1755,38 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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case ACH_NUDE:
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enl_msg(You_, "have gone", "went", " without any armor", "");
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break;
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case ACH_LUCK:
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enl_msg(You_, "have ", "", "completed the Gnomish Mines", "");
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case ACH_MINE:
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you_have_X("entered the Gnomish Mines");
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break;
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case ACH_TOWN:
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you_have_X("entered Mine Town");
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break;
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case ACH_SHOP:
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you_have_X("entered a shop");
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break;
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case ACH_TMPL:
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you_have_X("entered a temple");
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break;
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case ACH_ORCL:
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you_have_X("consulted the Oracle of Delphi");
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break;
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case ACH_NOVL:
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you_have_X("read from a Discworld novel");
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break;
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case ACH_SOKO:
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enl_msg(You_, "have ", "", "completed Sokoban", "");
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you_have_X("entered Sokoban");
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break;
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case ACH_SOKO_PRIZE: /* hard to reach guaranteed bag or amulet */
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you_have_X("completed Sokoban");
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break;
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case ACH_MINE_PRIZE: /* hidden guaranteed luckstone */
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you_have_X("completed the Gnomish Mines");
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break;
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case ACH_BGRM:
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you_have_X("entered the Big Room");
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break;
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case ACH_MEDU:
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enl_msg(You_, "have ", "", "defeated Medusa", "");
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you_have_X("defeated Medusa");
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break;
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case ACH_BELL:
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/* alternate phrasing for present vs past and also for
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@@ -1788,8 +1812,7 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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" the Book of the Dead", "");
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break;
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case ACH_INVK:
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enl_msg(You_, "have ", "",
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"gained access to Moloch's Sanctum", "");
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you_have_X("gained access to Moloch's Sanctum");
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break;
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case ACH_AMUL:
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/* alternate wording for ascended (always past tense) since
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@@ -1805,10 +1828,10 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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be redundant and ascending makes both be redundant, but
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we display all that apply */
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case ACH_ENDG:
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enl_msg(You_, "have ", "", "reached the Elemental Planes", "");
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you_have_X("reached the Elemental Planes");
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break;
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case ACH_ASTR:
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enl_msg(You_, "have ", "", "reached the Astral Plane", "");
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you_have_X("reached the Astral Plane");
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break;
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case ACH_UWIN:
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/* the ultimate achievement... */
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