renaming shopkeepers and priests
From a bug report, the 'C' command wasn't reporting that "<shopkeeper> doesn't like being called names" even though the user's supplied name was ineffective. Same thing for temple priests and other minion monsters; the name was accepted but didn't do anything. Make such monsters reject new names.
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@@ -223,6 +223,7 @@ when jumping over an already seen trap, use an() to get appropriate grammar
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fix bad grammar when putting on not-yet-seen Eyes of the Overworld while blind
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don't "walk quietly" while levitating
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fix message handling when multiple shopkeepers are present at end of game
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'C' command can't name shopkeepers or temple priests and other minions
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Platform- and/or Interface-Specific Fixes
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