some miscellaneous formatting and comments
Clear out some miscellaneous changes that have been sitting around for a while.
This commit is contained in:
+18
-9
@@ -308,8 +308,10 @@ is_exclusion_zone(xint16 type, coordxy x, coordxy y)
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struct exclusion_zone *ez = sve.exclusion_zones;
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while (ez) {
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if (((type == LR_DOWNTELE && (ez->zonetype == LR_DOWNTELE || ez->zonetype == LR_TELE))
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|| (type == LR_UPTELE && (ez->zonetype == LR_UPTELE || ez->zonetype == LR_TELE))
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if (((type == LR_DOWNTELE
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&& (ez->zonetype == LR_DOWNTELE || ez->zonetype == LR_TELE))
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|| (type == LR_UPTELE
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&& (ez->zonetype == LR_UPTELE || ez->zonetype == LR_TELE))
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|| type == ez->zonetype)
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&& within_bounded_area(x, y, ez->lx, ez->ly, ez->hx, ez->hy))
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return TRUE;
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@@ -406,7 +408,8 @@ put_lregion_here(
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{
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struct monst *mtmp;
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if (bad_location(x, y, nlx, nly, nhx, nhy) || is_exclusion_zone(rtype, x, y)) {
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if (bad_location(x, y, nlx, nly, nhx, nhy)
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|| is_exclusion_zone(rtype, x, y)) {
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if (!oneshot) {
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return FALSE; /* caller should try again */
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} else {
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@@ -420,7 +423,8 @@ put_lregion_here(
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mtmp->mtrapped = 0;
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deltrap(t);
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}
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if (bad_location(x, y, nlx, nly, nhx, nhy) || is_exclusion_zone(rtype, x, y))
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if (bad_location(x, y, nlx, nly, nhx, nhy)
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|| is_exclusion_zone(rtype, x, y))
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return FALSE;
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}
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}
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@@ -807,7 +811,7 @@ stolen_booty(void)
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cnt = rnd(3);
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for (i = 0; i < cnt; ++i)
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migr_booty_item(SKELETON_KEY, gang);
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otyp = rn2((GAUNTLETS_OF_DEXTERITY - LEATHER_GLOVES) + 1) + LEATHER_GLOVES;
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otyp = rn1((GAUNTLETS_OF_DEXTERITY - LEATHER_GLOVES) + 1, LEATHER_GLOVES);
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migr_booty_item(otyp, gang);
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cnt = rnd(10);
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for (i = 0; i < cnt; ++i) {
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@@ -1456,6 +1460,8 @@ mkportal(coordxy x, coordxy y, xint16 todnum, xint16 todlevel)
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return;
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}
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/* augment the Plane of Fire; called from goto_level() when arriving and
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moveloop_core() when on the level */
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void
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fumaroles(void)
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{
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@@ -1509,13 +1515,16 @@ staticfn void set_wportal(void);
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staticfn void mk_bubble(coordxy, coordxy, int);
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staticfn void mv_bubble(struct bubble *, coordxy, coordxy, boolean);
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/* augment the Plane of Water; called from goto_level() when arriving and
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moveloop_core() when on the level */
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void
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movebubbles(void)
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{
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static const struct rm water_pos = { cmap_b_to_glyph(S_water), WATER, 0,
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0, 0, 0, 0, 0, 0, 0 };
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static const struct rm air_pos = { cmap_b_to_glyph(S_cloud), AIR, 0, 0, 0,
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1, 0, 0, 0, 0 };
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static const struct rm water_pos = {
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cmap_b_to_glyph(S_water), WATER, 0, 0, 0, 0, 0, 0, 0, 0
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}, air_pos = {
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cmap_b_to_glyph(S_cloud), AIR, 0, 0, 0, 1, 0, 0, 0, 0
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};
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static boolean up = FALSE;
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struct bubble *b;
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struct container *cons;
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