diff --git a/win/curses/cursmain.c b/win/curses/cursmain.c index c78433355..d9cfcbfc8 100644 --- a/win/curses/cursmain.c +++ b/win/curses/cursmain.c @@ -17,8 +17,8 @@ char erase_char, kill_char; extern char erase_char, kill_char; #endif -extern long curs_mesg_suppress_turn; /* from cursmesg.c */ -extern boolean curs_mesg_suppress_suppression; /* ditto */ +extern long curs_mesg_suppress_seq; /* from cursmesg.c */ +extern boolean curs_mesg_no_suppress; /* ditto */ /* stubs for curses_procs{} */ #ifdef POSITIONBAR @@ -502,8 +502,8 @@ curses_putstr(winid wid, int attr, const char *text) /* this is comparable to tty's cw->flags &= ~WIN_STOP; if messages are being suppressed after >>ESC, override that and resume showing them */ if ((mesgflags & ATR_URGENT) != 0) { - curs_mesg_suppress_turn = -1L; - curs_mesg_suppress_suppression = TRUE; + curs_mesg_suppress_seq = -1L; + curs_mesg_no_suppress = TRUE; } if (wid == WIN_MESSAGE && (mesgflags & ATR_NOHISTORY) != 0) { @@ -516,7 +516,7 @@ curses_putstr(winid wid, int attr, const char *text) } /* urgent message handling is a one-shot operation; we're done */ - curs_mesg_suppress_suppression = FALSE; + curs_mesg_no_suppress = FALSE; } /* Display the file named str. Complain about missing files diff --git a/win/curses/cursmesg.c b/win/curses/cursmesg.c index c63932ab4..e213e45a5 100644 --- a/win/curses/cursmesg.c +++ b/win/curses/cursmesg.c @@ -20,12 +20,12 @@ extern char erase_char, kill_char; /* player can type ESC at More>> prompt to avoid seeing more messages for the current move; but hero might get more than one move per turn, so the input routines need to be able to cancel this */ -long curs_mesg_suppress_turn = -1L; +long curs_mesg_suppress_seq = -1L; /* if a message is marked urgent, existing suppression will be overridden so that messages resume being shown; this is used in case the urgent message triggers More>> for the previous message and the player responds with ESC; we need to avoid initiating suppression in that situation */ -boolean curs_mesg_suppress_suppression = FALSE; +boolean curs_mesg_no_suppress = FALSE; /* Message window routines for curses interface */ @@ -77,7 +77,7 @@ curses_message_win_puts(const char *message, boolean recursed) } #endif - if (curs_mesg_suppress_turn == g.moves) { + if (curs_mesg_suppress_seq == g.hero_seq) { return; /* user has typed ESC to avoid seeing remaining messages. */ } @@ -117,8 +117,8 @@ curses_message_win_puts(const char *message, boolean recursed) /* pause until key is hit - ESC suppresses further messages this turn unless an urgent message is being delivered */ if (curses_more() == '\033' - && !curs_mesg_suppress_suppression) { - curs_mesg_suppress_turn = g.moves; + && !curs_mesg_no_suppress) { + curs_mesg_suppress_seq = g.hero_seq; return; } /* turn_lines reset to 0 by more()->block()->got_input() */ @@ -172,7 +172,7 @@ void curses_got_input(void) { /* if messages are being suppressed, reenable them */ - curs_mesg_suppress_turn = -1L; + curs_mesg_suppress_seq = -1L; /* misleadingly named; represents number of lines delivered since player was sure to have had a chance to read them; if player @@ -794,7 +794,7 @@ mesg_add_line(const char *mline) current_mesg->str = dupstr(mline); } } - current_mesg->turn = g.moves; + current_mesg->turn = g.hero_seq; if (num_messages == 0) { /* very first message; set up head */