diff --git a/sys/amiga/amimenu.c b/sys/amiga/amimenu.c new file mode 100644 index 000000000..422dfba7b --- /dev/null +++ b/sys/amiga/amimenu.c @@ -0,0 +1,95 @@ +/* SCCS Id: @(#)amimenu.c 3.2 96/02/04 */ +/* Copyright (c) Olaf 'Rhialto' Seibert, 1989 */ +/* Copyright (c) Kenneth Lorber, Bethesda, Maryland, 1992, 1993, 1996 */ +/* Copyright (c) Janne Salmijärvi, 2000 */ +/* NetHack may be freely redistributed. See license for details. */ + +/* Originally by John Toebes. */ + +/* GadTools menus by jhsa */ + +struct NewMenu GTHackMenu[] = { + { NM_TITLE, "Commands", 0, 0, 0, 0}, + { NM_ITEM, "? Display help menu", 0, 0, 0, (void *)'?'}, + { NM_ITEM, "& Explain a command", 0, 0, 0, (void *)'&'}, + { NM_ITEM, "O Set options", 0, 0, 0, (void *)'O'}, + { NM_ITEM, "! AmigaDos command", 0, 0, 0, (void *)'!'}, + { NM_ITEM, "v Version number", 0, 0, 0, (void *)'v'}, + { NM_ITEM, "V Long version and game history", 0, 0, 0, (void *)'V'}, + { NM_ITEM, "^R Redraw screen", 0, 0, 0, (void *)022}, + { NM_ITEM, "^P Repeat previous messages", 0, 0, 0, (void *)020}, + { NM_ITEM, "M-q #quit the game", 0, 0, 0, (void *)(128+'q')}, + { NM_ITEM, "S Save the game", 0, 0, 0, (void *)'S'}, + { NM_TITLE, "Inventory", 0, 0, 0, 0}, + { NM_ITEM, "i Inventory", 0, 0, 0, (void *)'i'}, + { NM_ITEM, "p Pay your bill", 0, 0, 0, (void *)'p'}, + { NM_ITEM, "d Drop an object", 0, 0, 0, (void *)'d'}, + { NM_ITEM, "D Drop several things", 0, 0, 0, (void *)'D'}, + { NM_ITEM, ", Pickup an object", 0, 0, 0, (void *)','}, + { NM_ITEM, "@ Toggle pickup", 0, 0, 0, (void *)'@'}, + { NM_ITEM, "/ Identify something", 0, 0, 0, (void *)'/'}, + { NM_ITEM, "C Christen a monster", 0, 0, 0, (void *)'C'}, + { NM_ITEM, "+ List known spells", 0, 0, 0, (void *)'+'}, + { NM_ITEM, "$ Your gold", 0, 0, 0, (void *)'$'}, + { NM_TITLE, "Actions", 0, 0, 0, 0}, + { NM_ITEM, "a Apply/use something", 0, 0, 0, (void *)'a'}, + { NM_ITEM, "e Eat something", 0, 0, 0, (void *)'e'}, + { NM_ITEM, "f Fire ammunition", 0, 0, 0, (void *)'f'}, + { NM_ITEM, "F Fight a monster", 0, 0, 0, (void *)'F'}, + { NM_ITEM, "q Quaff a monster", 0, 0, 0, (void *)'q'}, + { NM_ITEM, "r Read scroll/book", 0, 0, 0, (void *)'r'}, + { NM_ITEM, "t Throw something", 0, 0, 0, (void *)'t'}, + { NM_ITEM, "z Zap a wand", 0, 0, 0, (void *)'z'}, + { NM_ITEM, "Z Cast a spell", 0, 0, 0, (void *)'Z'}, + { NM_TITLE, "Preparations", 0, 0, 0, 0}, + { NM_ITEM, "A Remove all armor", 0, 0, 0, (void *)'A'}, + { NM_ITEM, "P Put on a ring", 0, 0, 0, (void *)'P'}, + { NM_ITEM, "R Remove ring", 0, 0, 0, (void *)'R'}, + { NM_ITEM, "Q Select ammunition for quiver", 0, 0, 0, (void *)'Q'}, + { NM_ITEM, "T Take off armor", 0, 0, 0, (void *)'T'}, + { NM_ITEM, "w Wield a weapon", 0, 0, 0, (void *)'w'}, + { NM_ITEM, "W Wear armor", 0, 0, 0, (void *)'W'}, + { NM_ITEM, "x Swap wielded and secondary weapons", 0, 0, 0, (void *)'x'}, + { NM_ITEM, ") Current weapon", 0, 0, 0, (void *)')'}, + { NM_ITEM, "[ Current armor", 0, 0, 0, (void *)'['}, + { NM_ITEM, "= Current rings", 0, 0, 0, (void *)'='}, + { NM_ITEM,"\" Current amulet", 0, 0, 0, (void *)'"'}, + { NM_ITEM, "( Current tools", 0, 0, 0, (void *)'('}, + { NM_ITEM, "* Current equipment", 0, 0, 0, (void *)'*'}, + { NM_TITLE, "Movement", 0, 0, 0, 0}, + { NM_ITEM, "o Open door", 0, 0, 0, (void *)'o'}, + { NM_ITEM, "c Close door", 0, 0, 0, (void *)'c'}, + { NM_ITEM, "^D Kick door", 0, 0, 0, (void *)004}, + { NM_ITEM, "s Search", 0, 0, 0, (void *)'s'}, + { NM_ITEM, "< Go up stairs", 0, 0, 0, (void *)'<'}, + { NM_ITEM, "> Go down stairs", 0, 0, 0, (void *)'>'}, + { NM_ITEM, "^T Teleport", 0, 0, 0, (void *)024}, + { NM_ITEM, ". Wait a moment", 0, 0, 0, (void *)'.'}, + { NM_ITEM, "E Engrave message on floor", 0, 0, 0, (void *)'E'}, + { NM_TITLE, "Extended", 0, 0, 0, 0}, + { NM_ITEM, "M-a #adjust inventory letters", 0, 0, 0, (void *)(128+'a')}, + { NM_ITEM, "M-c #chat with someone", 0, 0, 0, (void *)(128+'c')}, + { NM_ITEM, "M-d #dip an object into something", 0, 0, 0, (void *)(128+'d')}, +#ifdef WEAPON_SKILLS + { NM_ITEM, "M-e #enhance weapon skills", 0, 0, 0, (void *)(128+'e')}, +#endif + { NM_ITEM, "M-f #force a lock", 0, 0, 0, (void *)(128+'f')}, + { NM_ITEM, "M-i #invoke an object's special powers", 0, 0, 0, (void *)(128+'i')}, + { NM_ITEM, "M-j #jump to another location", 0, 0, 0, (void *)(128+'j')}, + { NM_ITEM, "M-l #loot a box on the floor", 0, 0, 0, (void *)(128+'l')}, + { NM_ITEM, "M-m Use a #monster's special ability", 0, 0, 0, (void *)(128+'m')}, + { NM_ITEM, "M-n #name an item or type of object", 0, 0, 0, (void *)(128+'n')}, + { NM_ITEM, "M-o #offer a sacrifice to the gods", 0, 0, 0, (void *)(128+'o')}, + { NM_ITEM, "M-p #pray to the gods for help", 0, 0, 0, (void *)(128+'p')}, + { NM_ITEM, "M-q #quit the game", 0, 0, 0, (void *)(128+'q')}, + { NM_ITEM, "M-r #rub a lamp", 0, 0, 0, (void *)(128+'r')}, + { NM_ITEM, "M-s #sit down", 0, 0, 0, (void *)(128+'s')}, + { NM_ITEM, "M-t #turn undead", 0, 0, 0, (void *)(128+'t')}, + { NM_ITEM, "M-u #untrap something", 0, 0, 0, (void *)(128+'u')}, + { NM_ITEM, "M-v Long #version information", 0, 0, 0, (void *)(128+'v')}, + { NM_ITEM, "M-w #wipe off your face", 0, 0, 0, (void *)(128+'w')}, + { NM_ITEM, " Your #conduct", 0, 0, 0, (void *)'#'}, /* "#co\n" */ + { NM_ITEM, " #ride your steed", 0, 0, 0, (void *)'#'}, /* "#ri\n" */ + { NM_ITEM, "M-2 Switch #twoweapon mode on/off", 0, 0, 0, (void *)(128+'2')}, + { NM_END, NULL, 0, 0, 0, 0} +};