provide way for developer to verify custom colors and symbols in effect
' #wizcustom
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@@ -1103,6 +1103,7 @@ extern int unicode_val(const char *);
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extern int glyphrep(const char *) NONNULLARG1;
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extern int match_glyph(char *) NONNULLARG1;
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extern void dump_all_glyphids(FILE *fp) NONNULLARG1;
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extern void wizcustom_glyphids(winid win);
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extern void fill_glyphid_cache(void);
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extern void free_glyphid_cache(void);
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extern boolean glyphid_cache_status(void);
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@@ -3690,6 +3691,7 @@ extern void cuss(struct monst *) NONNULLARG1;
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/* ### wizcmds.c ### */
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extern int wiz_custom(void);
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extern int wiz_detect(void);
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extern int wiz_flip_level(void);
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extern int wiz_fuzzer(void);
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@@ -3718,6 +3720,7 @@ extern int wiz_wish(void);
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extern void makemap_remove_mons(void);
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extern void wiz_levltyp_legend(void);
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extern void wiz_map_levltyp(void);
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extern void wizcustom_callback(winid win, int glyphnum, char *id);
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#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED) || defined(DEBUG)
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extern int wiz_display_macros(void);
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extern int wiz_mon_diff(void);
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