multiple iron bars fixes

Can't push boulders through iron bars; traps can't roll such through either;
	likewise for objects thrown by monsters.
Thrown objects susceptible to breaking might do so when they hit iron bars.
Assorted monsters can pass through iron bars; ditto for polymorphed character.
Attempting to dig iron bars will wake nearby monsters instead of yielding
	"you swing your pick-axe through thin air".
Autodig won't accept iron bars as candidate location.
This commit is contained in:
nethack.rankin
2002-04-07 10:43:59 +00:00
parent b940ca0ee7
commit 812b53799d
12 changed files with 158 additions and 45 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)mfndpos.h 3.4 1993/05/15 */
/* SCCS Id: @(#)mfndpos.h 3.4 2002/04/06 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -17,6 +17,7 @@
#define ALLOW_ROCK 0x02000000L /* pushes rocks */
#define ALLOW_WALL 0x04000000L /* walks thru walls */
#define ALLOW_DIG 0x08000000L /* digs */
#define ALLOW_BARS 0x10000000L /* may pass thru iron bars */
#define ALLOW_SANCT 0x20000000L /* enters temples */
#define ALLOW_SSM 0x40000000L /* ignores scare monster */
#ifdef NHSTDC