multiple iron bars fixes

Can't push boulders through iron bars; traps can't roll such through either;
	likewise for objects thrown by monsters.
Thrown objects susceptible to breaking might do so when they hit iron bars.
Assorted monsters can pass through iron bars; ditto for polymorphed character.
Attempting to dig iron bars will wake nearby monsters instead of yielding
	"you swing your pick-axe through thin air".
Autodig won't accept iron bars as candidate location.
This commit is contained in:
nethack.rankin
2002-04-07 10:43:59 +00:00
parent b940ca0ee7
commit 812b53799d
12 changed files with 158 additions and 45 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)mondata.c 3.4 2002/03/24 */
/* SCCS Id: @(#)mondata.c 3.4 2002/04/06 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -247,6 +247,16 @@ register struct permonst *ptr;
(ptr->mlet==S_IMP && ptr != &mons[PM_TENGU])));
}
/* true iff the type of monster pass through iron bars */
boolean
passes_bars(mptr)
struct permonst *mptr;
{
return (boolean) (passes_walls(mptr) || amorphous(mptr) ||
is_whirly(mptr) || verysmall(mptr) ||
(slithy(mptr) && !bigmonst(mptr)));
}
#endif /* OVL0 */
#ifdef OVL1