high-end monster tuning
Strengthen Death by making his "drains your life force" result take away some max HPs to augment the ordinary damage it does. The chance for that effect is reduced from 80% to 75% though. Weaken Famine, Pestilence, and Demogorgon by preventing them from hitting with both of their disease or hunger attacks on the same turn. When their first attack hits, the second now gets treated as a stun attack, but if the first one misses then the second is unchanged and yields another chance to deliver the disease or hunger effect.
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@@ -929,6 +929,7 @@ E const char *FDECL(mpoisons_subj, (struct monst *,struct attack *));
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E void NDECL(u_slow_down);
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E struct monst *NDECL(cloneu);
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E void FDECL(expels, (struct monst *,struct permonst *,BOOLEAN_P));
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E struct attack *FDECL(getmattk, (struct permonst *,int,int *,struct attack *));
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E int FDECL(mattacku, (struct monst *));
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E int FDECL(gazemu, (struct monst *,struct attack *));
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E void FDECL(mdamageu, (struct monst *,int));
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