Revert "move struct propname to a header file"
This reverts commit 402b2bf5c8.
This commit is contained in:
@@ -60,9 +60,4 @@ typedef struct fe {
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Bitfield(needs_fixup, 1); /* does arg need to be patched? */
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Bitfield(needs_fixup, 1); /* does arg need to be patched? */
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} timer_element;
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} timer_element;
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struct propname {
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int prop_num;
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const char *prop_name;
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};
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#endif /* TIMEOUT_H */
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#endif /* TIMEOUT_H */
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@@ -1952,7 +1952,10 @@ static int
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wiz_intrinsic(void)
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wiz_intrinsic(void)
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{
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{
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if (wizard) {
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if (wizard) {
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extern const struct propname propertynames[]; /* timeout.c */
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extern const struct propname {
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int prop_num;
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const char *prop_name;
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} propertynames[]; /* timeout.c */
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static const char wizintrinsic[] = "#wizintrinsic";
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static const char wizintrinsic[] = "#wizintrinsic";
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static const char fmt[] = "You are%s %s.";
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static const char fmt[] = "You are%s %s.";
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winid win;
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winid win;
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@@ -21,7 +21,10 @@ static void cleanup_burn(ANY_P *, long);
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/* used by wizard mode #timeout and #wizintrinsic; order by 'interest'
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/* used by wizard mode #timeout and #wizintrinsic; order by 'interest'
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for timeout countdown, where most won't occur in normal play */
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for timeout countdown, where most won't occur in normal play */
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const struct propname propertynames[] = {
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const struct propname {
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int prop_num;
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const char *prop_name;
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} propertynames[] = {
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{ INVULNERABLE, "invulnerable" },
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{ INVULNERABLE, "invulnerable" },
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{ STONED, "petrifying" },
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{ STONED, "petrifying" },
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{ SLIMED, "becoming slime" },
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{ SLIMED, "becoming slime" },
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