EDIT_GETLIN when naming monsters and objects
Like #annotate, #name monster, #name individual object, and #name object type are places where it makes some sense to have an existing name be the default for the new name, in case taking off from the end and/or adding to the end is more convenient than retyping everything. When there is an existing name used as default, clearing that default and hitting <return> is not enough to remove the name, you still need to 'assign a new name' of <space> to do that.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.55 $ $NHDT-Date: 1560608320 2019/06/15 14:18:40 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.56 $ $NHDT-Date: 1560611967 2019/06/15 15:19:27 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -100,6 +100,8 @@ Platform- and/or Interface-Specific Fixes or Features
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EDIT_GETLIN: wizard mode 'monpolycontrol' was using the getlin() answer buffer
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to format the coordinate portion of the "change <monster> @ <x,y> into
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what kind of monster?" prompt, resulting in "<x,y>" as default answer
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EDIT_GETLIN: when naming an object or a monster use the existing name, if
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there is one, as the default answer
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curses: very tall menus tried to use selector characters a-z, A-Z, and 0-9,
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but 0-9 should be reserved for counts and if the display was tall
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enough for more than 62 entries, arbitrary ASCII punctuation got used
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