more historical fixes info
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New Features:
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====================
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New character classes (Ken Arromdee)
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New weapons code (Ken Arromdee)
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Armor weights implemented (Ken Arromdee)
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New tools code (Ken Arromdee)
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Polymorph self code (Ken Arromdee)
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additional bug fixes (Ken Arromdee)
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added new character classes and traps (M. Stephenson)
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added the Throne Room (M. Stephenson)
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Rockmole & Keystone Kops code (Scott R. Turner)
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Squeeky Board & Magic traps (Scott R. Turner)
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Fountain code (Scott R. Turner)
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Magic Marker code (Gil Neiger)
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Fountain code enhancements (Gil Neiger)
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Enhancements to dozens of routines (Gil Neiger)
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more bug fixes in hack.zap.c
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#dip mods to fountain code (Eric Backus)
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added spellbooks and spellcasting (M. Stephenson)
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implemented code for praying (M. Stephenson)
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made some enhancements to the endgame (M. Stephenson)
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Some of the old code (eg. KOPS) has been enhanced to allow for more
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functionality
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Kops now throw cream pies (thank/blame KAA for the suggestion)
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The wizard may not stay dead!!!
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There are a couple of new types of demons.
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Demons may not be aggressive.
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There are lots more of these little gems, with sufficient hints in
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various fortune cookies to give away enough clues.
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Build from source changes
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=========================
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The program "makedefs" has been modified in order to allow limited use of
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muse of "#ifdef/#else/#endif" sets in objects.h
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Makedefs will only generate one #define for any number of ocurrences of
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a given object name string. In addition, "makedefs" also generates
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alternate defines for "DEAD_xxxxx" in those cases where a monster
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has been given an alternate identity.
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Makedefs has been modified in order that it may be used to
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initialize the following variable def files:
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objects.h -o option, see above.
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trap.h -t option, trap type defines.
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date.h -d option, date string.
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data -D option, optional monster names.
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rumors -r option, optional rumor addition.
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The Unix "Makefile" has been enhanced to make installation cleaner
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and also to allow "initialization" of the play directories (WARNING:
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this will destroy old score files!!!). The PC Makefile hasn't been
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upgraded in this respect.
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Known Problems:
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=================
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The WALKIES code is really crude. Fido get's mnexto()'d you when
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he gets out of the effective leash range. I haven't yet been able
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to integrate leashed movement into dogmove(). You might just want
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to comment out the #define in config.h
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ROCKMOLES have some problems with screen updating. I didn't make
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any changes to the code I received, and have noticed some distinct
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problems with walls not being set to "door" until the rockmole
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moves off the cell
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There are some problems in the item selection code, the usual effect
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of which is to leave the cursor sitting at some arbitrary point on
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the screen instead of returning it to the upper left hand corner or
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onto the "@". This doesn't affect the screen updating, so I have
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ignored it up to now
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REDO may not be completely implemented. I am still working on it
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here but would appreciate any help anyone out there might want to give
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