R806 - monsters using teleportation on noteleport levels
Bug reported was that Vlad the Impaler never figured out that a wand of teleportation was useless. 1) Rather than change the monst struct, overload the use of the mtrapseen TELEP_TRAP bit to be set when a monster uses teleportation on a noteleport level. This has the side effect of causing the monster to know about teleport traps if they manage to leave the level. 2) reduce chance for monsters to get teleport wands on noteleport levels, since they will otherwise simply be left mostly charged for the player.
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@@ -87,6 +87,7 @@ don't crash when using lookat on a boulder an BOULDER sym is unique
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attaching a single candle to fill candelabrum's last slot gave message with
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poor grammar: "The candelabrum now has seven candle attached."
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vault guards won't ask who you are if you're unconscious or paralyzed
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monsters should not repeatedly try to teleport on noteleport levels
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Platform- and/or Interface-Specific Fixes
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