silence a Qt complaint
The save file selection widget was issuing a complaint to stderr: |QLayout: Attempting to add QLayout "" to QDialog "", which already | has a layout This shuts that up, but doesn't fix the broken save file selection so I haven't added a fixes37.0 entry.
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@@ -40,16 +40,21 @@ On the map, ^V is a dead key (at least on OSX; all other ASCII control
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characters from ^A through ^U, ^W through ^Z, and ^[, ^\, ^], ^^, ^_
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work; no attempt to have ^@ generate NUL has been made).
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The save file selection widget at start of game issues a complaint to
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stderr about adding a layout to a dialog which already has a layout,
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similar to ones that YnDialog used to give for the count widget in
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yn#aq dialogs. (That was resolved by inserting count in the middle
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instead of trying to append to the end [without figuring out why Qt
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was complaining--no doubt a Qt 2/3/4/5 issue], which is not a viable
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solution for save file selection.) It also clobbers an existing save
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file if you use a different name when starting a new game, then save.
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The save file selection widget writes all the file name selection
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buttons on top of each other, with the last one added being the only
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one visible. Clicking on it seems to be picking the first one instead.
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If you pick "new game" and use a different character name then
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eventually save, it clobbers the last one in the list (rather, warns
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the player that a save file exists and asks whether to overwrite it;
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answering yes and then loading the file shows the new character, not
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the original one even though the file is still named for that one).
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Map column #0, which the core reserves for its own purposes and isn't
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intended to be displayed, is displayed (as blank terrain).
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3.7 status conditions haven't been implemented.
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3.6 status conditions (Stone, Slime, Strngl, Deaf, Lev, Fly, Ride)
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have been implemented but need icon artwork (one 40x40 tile for each).
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-----
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