more sleeping monster

Extend the PR#660 change that shows whether a monster is asleep when
examined by farlook/quicklook/autodescribe to monsters that aren't
moving due to timed sleep as well as those that are asleep for an
unspecified amount of time.  Unfortunately 'mfrozen' isn't specific
about why a monster can't move so the phrasing is less than ideal.
This commit is contained in:
PatR
2022-02-22 12:12:13 -08:00
parent 407e515d7a
commit 82accf9169
3 changed files with 20 additions and 4 deletions
+3
View File
@@ -1458,6 +1458,9 @@ added a chronicle of major events, and optional live logging of those
paranoid:swim to prevent accidental dunking into dangerous liquids
looking at a monster will indicate whether it is asleep, and waking up a
monster yields a message
extend farlook's "<mon>, asleep" to "<mon>, can't move (paralyzed or sleeping
or busy)" for timed sleep and also "<mon>, meditating" for monster
that is waiting for hero to approach
Platform- and/or Interface-Specific New Features