more sleeping monster
Extend the PR#660 change that shows whether a monster is asleep when examined by farlook/quicklook/autodescribe to monsters that aren't moving due to timed sleep as well as those that are asleep for an unspecified amount of time. Unfortunately 'mfrozen' isn't specific about why a monster can't move so the phrasing is less than ideal.
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@@ -1458,6 +1458,9 @@ added a chronicle of major events, and optional live logging of those
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paranoid:swim to prevent accidental dunking into dangerous liquids
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looking at a monster will indicate whether it is asleep, and waking up a
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monster yields a message
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extend farlook's "<mon>, asleep" to "<mon>, can't move (paralyzed or sleeping
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or busy)" for timed sleep and also "<mon>, meditating" for monster
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that is waiting for hero to approach
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Platform- and/or Interface-Specific New Features
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