more sleeping monster
Extend the PR#660 change that shows whether a monster is asleep when examined by farlook/quicklook/autodescribe to monsters that aren't moving due to timed sleep as well as those that are asleep for an unspecified amount of time. Unfortunately 'mfrozen' isn't specific about why a monster can't move so the phrasing is less than ideal.
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+13
-2
@@ -359,11 +359,22 @@ look_at_monster(char *buf,
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Strcat(buf, (Upolyd && sticks(g.youmonst.data))
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? ", being held" : ", holding you");
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}
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if (mtmp->msleeping)
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/* if mtmp isn't able to move (other than because it is a type of
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monster that never moves), say so [excerpt from mstatusline() for
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stethoscope or wand of probing] */
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if (mtmp->mfrozen)
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/* unfortunately mfrozen covers temporary sleep and being busy
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(donning armor, for instance) as well as paralysis */
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Strcat(buf, ", can't move (paralyzed or sleeping or busy)");
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else if (mtmp->msleeping)
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/* sleeping for an indeterminate duration */
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Strcat(buf, ", asleep");
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else if ((mtmp->mstrategy & STRAT_WAITMASK) != 0)
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/* arbitrary reason why it isn't moving */
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Strcat(buf, ", meditating");
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if (mtmp->mleashed)
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Strcat(buf, ", leashed to you");
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if (mtmp->mtrapped && cansee(mtmp->mx, mtmp->my)) {
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struct trap *t = t_at(mtmp->mx, mtmp->my);
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int tt = t ? t->ttyp : NO_TRAP;
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