diff --git a/doc/fixes34.4 b/doc/fixes34.4 index d085c27f8..119ee0356 100644 --- a/doc/fixes34.4 +++ b/doc/fixes34.4 @@ -388,8 +388,8 @@ intelligent pets will use keys to unlock doors destroyed drawbridge leaves some iron chains give feedback when a nearby monster grows into a stronger form familiars are now created without any starting inventory -using the 'f' command when quiver is empty will fill quiver if player selects - a stack of 2 or more items in response to the "what to throw?" prompt +using the 'f' command when quiver is empty will fill quiver with player's + response to the "what to throw?" prompt breaking a wand with the apply command has a chance to wrest an extra charge diff --git a/src/dothrow.c b/src/dothrow.c index fb7479b0b..293ae0f3b 100644 --- a/src/dothrow.c +++ b/src/dothrow.c @@ -351,16 +351,19 @@ dofire() You("have nothing appropriate for your quiver."); } /* if autoquiver is disabled or has failed, prompt for missile; - fill quiver with it if it's a stack that's not wielded */ + fill quiver with it if it's not wielded */ if (!obj) { obj = getobj(uslinging() ? bullets : toss_objs, "throw"); - if (obj && obj->quan > 1L && !obj->owornmask && - /* Q command doesn't allow gold in quiver */ - obj->oclass != COIN_CLASS) + /* Q command doesn't allow gold in quiver */ + if (obj && !obj->owornmask && obj->oclass != COIN_CLASS) setuqwep(obj); /* demi-autoquiver */ } /* give feedback if quiver has now been filled */ - if (uquiver) prinv("You ready:", uquiver, 0L); + if (uquiver) { + uquiver->owornmask &= ~W_QUIVER; /* less verbose */ + prinv("You ready:", uquiver, 0L); + uquiver->owornmask |= W_QUIVER; + } } return obj ? throw_obj(obj, shotlimit) : 0;