Scared hostile monster which cannot move away will attack
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@@ -440,6 +440,7 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define MMOVE_MOVED 1 /* monster moved */
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#define MMOVE_DIED 2 /* monster died */
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#define MMOVE_DONE 3 /* monster used up all actions */
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#define MMOVE_NOMOVES 4 /* monster has no valid locations to move to */
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/*** some utility macros ***/
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#define yn(query) yn_function(query, ynchars, 'n')
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