fix #H4919 - vomit message sequencing
The countdown for delayed vomiting gave message "you suddenly vomit!" at T-2, allowing you to move some more, then vomit at T-0 with no message, finally at T+2 get "you can move again", making it seem as if the program was letting you move during a time it thought that you couldn't move. Also, there was nothing "sudden" about it since it was near the end of a 15 or so turn sequence where a few other messages are given leading up to that. Change it to T-2: You are about to vomit. // different wording T-0: You vomit! // new message so that "you can move again" more clearly refers to the actual event.
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@@ -440,6 +440,9 @@ if leash or unleash attempt was directed at "remembered, unseen monster" glyph
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wizmode level teleport menu indicates on what level you currently are
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fix invisible gold symbol in status line when S_coin was set to space
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fix buffer overflow in wizard mode for '#' command when 'extmenu' option is on
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"you suddenly vomit" was given two turns before actually vomiting, so you
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could get that message, move a bit, then get "you can move again"
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after the 2 turn freeze applied along with the actual vomit
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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