fix #H4919 - vomit message sequencing

The countdown for delayed vomiting gave message "you suddenly vomit!"
at T-2, allowing you to move some more, then vomit at T-0 with no
message, finally at T+2 get "you can move again", making it seem as
if the program was letting you move during a time it thought that you
couldn't move.  Also, there was nothing "sudden" about it since it was
near the end of a 15 or so turn sequence where a few other messages
are given leading up to that.

Change it to
T-2: You are about to vomit.  // different wording
T-0: You vomit!               // new message
so that "you can move again" more clearly refers to the actual event.
This commit is contained in:
PatR
2017-09-21 16:35:56 -07:00
parent c665d73216
commit 83056d45d7
3 changed files with 23 additions and 5 deletions

View File

@@ -440,6 +440,9 @@ if leash or unleash attempt was directed at "remembered, unseen monster" glyph
wizmode level teleport menu indicates on what level you currently are
fix invisible gold symbol in status line when S_coin was set to space
fix buffer overflow in wizard mode for '#' command when 'extmenu' option is on
"you suddenly vomit" was given two turns before actually vomiting, so you
could get that message, move a bit, then get "you can move again"
after the 2 turn freeze applied along with the actual vomit
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository