fix #H4919 - vomit message sequencing
The countdown for delayed vomiting gave message "you suddenly vomit!" at T-2, allowing you to move some more, then vomit at T-0 with no message, finally at T+2 get "you can move again", making it seem as if the program was letting you move during a time it thought that you couldn't move. Also, there was nothing "sudden" about it since it was near the end of a 15 or so turn sequence where a few other messages are given leading up to that. Change it to T-2: You are about to vomit. // different wording T-0: You vomit! // new message so that "you can move again" more clearly refers to the actual event.
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12
src/eat.c
12
src/eat.c
@@ -3129,9 +3129,15 @@ vomit() /* A good idea from David Neves */
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Your("jaw gapes convulsively.");
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else
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make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE);
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nomul(-2);
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multi_reason = "vomiting";
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nomovemsg = You_can_move_again;
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/* nomul()/You_can_move_again used to be unconditional, which was
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viable while eating but not for Vomiting countdown where hero might
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be immobilized for some other reason at the time vomit() is called */
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if (multi >= -2) {
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nomul(-2);
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multi_reason = "vomiting";
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nomovemsg = You_can_move_again;
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}
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}
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int
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