disappearing scroll trick
<email deleted> > * When you read a charging scroll, it "disappears", but when you are > selecting the object to charge, the scroll itself remains in your > inventory listing until you make your selection.
This commit is contained in:
@@ -1154,10 +1154,13 @@ struct obj *sobj;
|
||||
known = TRUE;
|
||||
if (!already_known)
|
||||
pline("This is a charging scroll.");
|
||||
/* use it up now to prevent if from showing in the
|
||||
getobj picklist because the "disappears" message
|
||||
was already delivered */
|
||||
useup(sobj);
|
||||
otmp = getobj(all_count, "charge");
|
||||
if (!otmp) break;
|
||||
recharge(otmp, scursed ? -1 : sblessed ? 1 : 0);
|
||||
break;
|
||||
if (otmp) recharge(otmp, scursed ? -1 : sblessed ? 1 : 0);
|
||||
return(1);
|
||||
case SCR_MAGIC_MAPPING:
|
||||
if (level.flags.nommap) {
|
||||
Your("mind is filled with crazy lines!");
|
||||
|
||||
Reference in New Issue
Block a user