\#wizidentify bug - 'Not carrying anything.'
when carrying things. The fuzzer toggled on 'perm_invent' and after interrupting it I used ^I. Having 'perm_invent' enabled makes the inventory code avoid having a totally empty inventory display (by supplying "Not carrying anything" instead--in the menu rather than via normal pline) so that interface code will see a change and know that an update is needed. But to decide whether the menu was empty, the inventory code was testing union 'any' field 'a_char' to check whether some item had used the union (implying that something had been passed to add_menu()), but wizidentify (^I) uses field 'a_obj' instead. Apparently the a_char bits stayed 0 because the menu ended up with "Not carrying anything" after a list of inventory items. Switch to a separate variable to track whether anything has been put into the menu instead of trying to rely on the union. Unrelated but noticed when checking other "Not carrying anything" instances, the #adjust command ends early when there's no inventory but it was asking for a letter to adjust even when the only thing in inventory was gold in '$' slot, which isn't allowed to be adjusted away from that slot. Treat gold-only like no-invent.
This commit is contained in:
25
src/invent.c
25
src/invent.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 invent.c $NHDT-Date: 1558234540 2019/05/19 02:55:40 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.258 $ */
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/* NetHack 3.6 invent.c $NHDT-Date: 1561314651 2019/06/23 18:30:51 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.259 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2550,7 +2550,7 @@ long *out_cnt;
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menu_item *selected;
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unsigned sortflags;
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Loot *sortedinvent, *srtinv;
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boolean wizid = FALSE;
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boolean wizid = FALSE, gotsomething = FALSE;
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if (lets && !*lets)
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lets = 0; /* simplify tests: (lets) instead of (lets && *lets) */
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@@ -2654,13 +2654,14 @@ long *out_cnt;
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/* wiz_identify stuffed the wiz_identify command character (^I)
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into iflags.override_ID for our use as an accelerator;
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it could be ambiguous if player has assigned a letter to
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the #wizidentify command */
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the #wizidentify command, so include it as a group accelator
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but use '_' as the primary selector */
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if (unid_cnt > 1)
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Sprintf(eos(prompt), " (%s for all)",
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visctrl(iflags.override_ID));
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add_menu(win, NO_GLYPH, &any, '_', iflags.override_ID, ATR_NONE,
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prompt, MENU_UNSELECTED);
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wizid = TRUE;
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wizid = gotsomething = TRUE;
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}
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} else if (xtra_choice) {
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/* wizard override ID and xtra_choice are mutually exclusive */
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@@ -2670,6 +2671,7 @@ long *out_cnt;
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any.a_char = HANDS_SYM; /* '-' */
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add_menu(win, NO_GLYPH, &any, HANDS_SYM, 0, ATR_NONE,
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xtra_choice, MENU_UNSELECTED);
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gotsomething = TRUE;
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}
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nextclass:
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classcount = 0;
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@@ -2695,6 +2697,7 @@ long *out_cnt;
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add_menu(win, obj_to_glyph(otmp, rn2_on_display_rng), &any, ilet,
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wizid ? def_oc_syms[(int) otmp->oclass].sym : 0,
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ATR_NONE, doname(otmp), MENU_UNSELECTED);
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gotsomething = TRUE;
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}
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}
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if (flags.sortpack) {
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@@ -2712,13 +2715,14 @@ long *out_cnt;
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any.a_char = '*';
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add_menu(win, NO_GLYPH, &any, '*', 0, ATR_NONE,
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"(list everything)", MENU_UNSELECTED);
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gotsomething = TRUE;
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}
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unsortloot(&sortedinvent);
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/* for permanent inventory where we intend to show everything but
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nothing has been listed (because there isn't anyhing to list;
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recognized via any.a_char still being zero; the n==0 case above
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gets skipped for perm_invent), put something into the menu */
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if (iflags.perm_invent && !lets && !any.a_char) {
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the n==0 case above gets skipped for perm_invent), put something
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into the menu */
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if (iflags.perm_invent && !lets && !gotsomething) {
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any = zeroany;
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add_menu(win, NO_GLYPH, &any, 0, 0, 0,
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not_carrying_anything, MENU_UNSELECTED);
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@@ -4016,8 +4020,11 @@ doorganize() /* inventory organizer by Del Lamb */
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const char *adj_type;
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boolean ever_mind = FALSE, collect;
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if (!invent) {
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You("aren't carrying anything to adjust.");
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/* when no invent, or just gold in '$' slot, there's nothing to adjust */
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if (!invent || (invent->oclass == COIN_CLASS
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&& invent->invlet == GOLD_SYM && !invent->nobj)) {
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You("aren't carrying anything %s.",
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!invent ? "to adjust" : "adjustable");
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return 0;
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}
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