ceiling hiders vs '>'

Poly'd hero hiding on the ceiling was told "you can't go down here"
if using '>' at a spot that didn't have down stairs, trap door, hole,
or pit.  Let '>' bring a ceiling hider out of hiding; lurker above
resumes flying, piercer falls to floor or whatever is underneath it.
This commit is contained in:
PatR
2019-12-17 19:08:26 -08:00
parent 512f886ca6
commit 8349d95992
5 changed files with 44 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.11 $ $NHDT-Date: 1576635242 2019/12/18 02:14:02 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.12 $ $NHDT-Date: 1576638499 2019/12/18 03:08:19 $
fixes36.4 contains a terse summary of changes made to 3.6.3 in order to
produce 3.6.4.
@@ -19,6 +19,9 @@ fix potential buffer overflow when parsing run-time configuration file
wizard mode wishing for terrain would leave it unmapped if done while blind
wizard mode terrain wish could leave hero in water (severe vision limits) or
in lava (trapped, sinking) which wasn't there any more
flying hero can go down (via '>') holes or trap doors instead of escaping trap
polymorphed hero hiding on the ceiling can now use '>' to unhide instead of
being told "you can't go down here"
Platform- and/or Interface-Specific Fixes or Features