ceiling hiders vs '>'
Poly'd hero hiding on the ceiling was told "you can't go down here" if using '>' at a spot that didn't have down stairs, trap door, hole, or pit. Let '>' bring a ceiling hider out of hiding; lurker above resumes flying, piercer falls to floor or whatever is underneath it.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.11 $ $NHDT-Date: 1576635242 2019/12/18 02:14:02 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.12 $ $NHDT-Date: 1576638499 2019/12/18 03:08:19 $
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fixes36.4 contains a terse summary of changes made to 3.6.3 in order to
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produce 3.6.4.
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@@ -19,6 +19,9 @@ fix potential buffer overflow when parsing run-time configuration file
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wizard mode wishing for terrain would leave it unmapped if done while blind
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wizard mode terrain wish could leave hero in water (severe vision limits) or
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in lava (trapped, sinking) which wasn't there any more
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flying hero can go down (via '>') holes or trap doors instead of escaping trap
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polymorphed hero hiding on the ceiling can now use '>' to unhide instead of
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being told "you can't go down here"
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Platform- and/or Interface-Specific Fixes or Features
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