ceiling hiders vs '>'

Poly'd hero hiding on the ceiling was told "you can't go down here"
if using '>' at a spot that didn't have down stairs, trap door, hole,
or pit.  Let '>' bring a ceiling hider out of hiding; lurker above
resumes flying, piercer falls to floor or whatever is underneath it.
This commit is contained in:
PatR
2019-12-17 19:08:26 -08:00
parent 512f886ca6
commit 8349d95992
5 changed files with 44 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 do.c $NHDT-Date: 1576181796 2019/12/12 20:16:36 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.197 $ */
/* NetHack 3.6 do.c $NHDT-Date: 1576638499 2019/12/18 03:08:19 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.198 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1000,6 +1000,24 @@ dodown()
: surface(u.ux, u.uy));
return 0; /* didn't move */
}
if (Upolyd && ceiling_hider(&mons[u.umonnum]) && u.uundetected) {
u.uundetected = 0;
if (Flying) { /* lurker above */
You("fly out of hiding.");
} else { /* piercer */
You("drop to the %s.", surface(u.ux, u.uy));
if (is_pool_or_lava(u.ux, u.uy)) {
pooleffects(FALSE);
} else {
(void) pickup(1);
if ((trap = t_at(u.ux, u.uy)) != 0)
dotrap(trap, TOOKPLUNGE);
}
}
return 1; /* came out of hiding; might need '>' again to go down */
}
if (!stairs_down && !ladder_down) {
trap = t_at(u.ux, u.uy);
if (trap && (uteetering_at_seen_pit(trap) || uescaped_shaft(trap))) {

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 hack.c $NHDT-Date: 1568509227 2019/09/15 01:00:27 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.216 $ */
/* NetHack 3.6 hack.c $NHDT-Date: 1576638500 2019/12/18 03:08:20 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.220 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2124,6 +2124,10 @@ boolean newspot; /* true if called by spoteffects */
}
/* not mounted */
/* if hiding on ceiling then don't automatically enter pool */
if (Upolyd && ceiling_hider(&mons[u.umonnum]) && u.uundetected)
return FALSE;
/* drown(),lava_effects() return true if hero changes
location while surviving the problem */
if (is_lava(u.ux, u.uy)) {

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 objnam.c $NHDT-Date: 1576635242 2019/12/18 02:14:02 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.256 $ */
/* NetHack 3.6 objnam.c $NHDT-Date: 1576638500 2019/12/18 03:08:20 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.257 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -3733,7 +3733,7 @@ struct obj *no_wish;
del_engr_at(x, y);
pline("A pool of molten lava.");
if (!(Levitation || Flying))
(void) lava_effects();
pooleffects(FALSE);
madeterrain = TRUE;
} else if (!BSTRCMPI(bp, p - 5, "altar")) {
aligntyp al;
@@ -3770,12 +3770,15 @@ struct obj *no_wish;
}
if (madeterrain) {
feel_newsym(x, y);
if (u.uinwater && !is_pool(x, y)) {
feel_newsym(x, y); /* map the spot where the wish occurred */
/* hero started at <x,y> but might not be there anymore (create
lava, decline to die, and get teleported away to safety) */
if (u.uinwater && !is_pool(u.ux, u.uy)) {
u.uinwater = 0; /* leave the water */
docrt();
vision_full_recalc = 1;
} else if (u.utrap && u.utraptype == TT_LAVA && !is_lava(x, y)) {
} else if (u.utrap && u.utraptype == TT_LAVA
&& !is_lava(u.ux, u.uy)) {
reset_utrap(FALSE);
}
/* cast 'const' away; caller won't modify this */

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 trap.c $NHDT-Date: 1576635243 2019/12/18 02:14:03 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.328 $ */
/* NetHack 3.6 trap.c $NHDT-Date: 1576638501 2019/12/18 03:08:21 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.329 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -489,8 +489,9 @@ unsigned ftflags;
; /* KMH -- You can't escape the Sokoban level traps */
else if (Levitation || u.ustuck
|| (!Can_fall_thru(&u.uz) && !levl[u.ux][u.uy].candig)
|| ((Flying || is_clinger(youmonst.data))
&& !(ftflags & TOOKPLUNGE))
|| ((Flying || is_clinger(youmonst.data)
|| (ceiling_hider(youmonst.data) && u.uundetected))
&& !(ftflags & TOOKPLUNGE))
|| (Inhell && !u.uevent.invoked && newlevel == bottom)) {
dont_fall = "don't fall in.";
} else if (youmonst.data->msize >= MZ_HUGE) {
@@ -5388,7 +5389,10 @@ sink_into_lava()
static const char sink_deeper[] = "You sink deeper into the lava.";
if (!u.utrap || u.utraptype != TT_LAVA) {
; /* do nothing; this shouldn't happen */
; /* do nothing; this usually won't happen but could after
* polymorphing from a flier into a ceiling hider and then hiding;
* allmain() only checks whether the hero is at a lava location,
* not whether he or she is currently sinking */
} else if (!is_lava(u.ux, u.uy)) {
reset_utrap(FALSE); /* this shouldn't happen either */
} else if (!u.uinvulnerable) {