From 83eff7499c61ee52f567afd1e0c660389fea523c Mon Sep 17 00:00:00 2001 From: jwalz Date: Sat, 5 Jan 2002 21:05:54 +0000 Subject: [PATCH] *** empty log message *** --- sys/amiga/NetHack.cnf | 209 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 209 insertions(+) create mode 100644 sys/amiga/NetHack.cnf diff --git a/sys/amiga/NetHack.cnf b/sys/amiga/NetHack.cnf new file mode 100644 index 000000000..211ec4a5b --- /dev/null +++ b/sys/amiga/NetHack.cnf @@ -0,0 +1,209 @@ +# A '#' at the beginning of a line means the rest of the line is a comment. + +# This is an example configuration file. +# If several people are to use it, don't specify "name" or personal +# prefences like "dogname" or "packorder" in OPTIONS. + +# To change configuration, comment out the unwanted configurations, and +# remove the comment from the configuration you want. + +# Some options to set personal preferences. If several people are to +# use it, options like these should not be set here - use the command line +#OPTIONS=name:Janet-V,female,dogname:Fido,fruit:apricot +#OPTIONS=packorder:")[%?+/=!(*0_`,scores:10t/2a,noverbose + +# Other general options +#OPTIONS=time,rest_on_space,noautopickup + +# The search path for files like record, help, opthelp, etc. +PATH=NetHack: + +# My own setup +#OPTIONS=nolegacy,fruit:lemon,time,autopickup,checkpoint,showexp,showscore,standout,nonews +#OPTIONS=nomail,flush,eight_bit_tty,scores:10t/2a,pickup_types:$,suppress_alert:3.3.0 + +# The windowtype option must be set before any options regarding colors and palette +# are set otherwise previously set values will be overridden by the defaults +# +# The font version of the game +OPTIONS=windowtype:amii +# +# New tile version of the game +#OPTIONS=windowtype:amitile +# +# A hard disk configuration. +# +HACKDIR=NetHack: +LEVELS=Nethack:levels +SAVE=Nethack:save +BONESDIR=Nethack:Levels +SCOREDIR=Nethack: +LOCKDIR=Nethack: +CONFIGDIR=Nethack: +DATADIR=Nethack: + +# *** CHARACTER GRAPHICS *** +# +# See the on-line help or the Guidebook for which symbols are in which +# positions. +# +# Note that the hack.font has special graphics characters from 192 on. + +# An example using the hack.font graphics character set: +DUNGEON = 032 192 193 194 195 196 197 198 216 214 \ + 215 213 217 145 146 147 148 035 035 217 \ + 218 229 060 062 060 062 095 124 092 035 \ + 123 125 042 125 042 042 035 035 046 035 \ + 125 + +TRAPS = 094 094 094 094 094 094 094 094 094 094 \ + 094 094 094 094 094 094 094 034 094 094 \ + 094 094 + +EFFECTS = 241 240 242 243 042 033 123 125 \ + 064 038 042 035 \ + 244 245 246 247 239 248 249 250 \ + 230 234 231 236 212 237 232 235 233 + +WARNING = 048 049 050 051 052 053 + +# Monitors vary greatly in their color response. If the default colors +# are not good on your monitor, here are some other alternatives for the +# font version of the game: +# +# Last color of the palette is always used for the cursor. +# +#CBM 1960, set color/contrast for good pure red, green, and blue. True colors. +#PENS=000,fff,a61,7bb,0f0,e0c,00f,f00 +#CBM 1960, set color/contrast as above, better colors for NetHack. +#PENS=667,fff,da1,7bb,2f0,e0d,0af,f42 +#and other suggestions: +#PENS=888,ffc,840,0b8,4e4,e8b,7be,a04 +#PENS=000,fff,830,7ae,181,c06,23e,c00 +# +# For an "interlaced"+ line screen, the default font is courier:13. If you want +# a different font, set it here. The format is "fontname.font:size"; i.e. the +# .font extension is required. +#FONT=courier.font:13 +#FONT=topaz.font:8 +# +# Proportional fonts such as CGTimes are probably not a good idea because they +# result in many things not being spaced out correctly. +#FONT=CGTimes.font:15 +# +# This sized proportional font is readable, but still has spacing problems +#FONT=CGTimes.font:21 +# +# FOR AGA OR OTHER DISPLAYS CAPABLE OF 5 OR MORE PLANES... +# +# For a screen of depth 5 the following dripens provide a brown border +# using pens 16-31. +# +# Pens 16-31 can be redefined with PENS= if you want different colors, +# using the PENS= values below for a 4 plane screen as the first 16 colors. +# +#DEPTH=5 +#DRIPENS=0,0,0,17,27,23,1,23,15,0,23,27 +# +# The APEN and BPEN values in the various types of windows can be set in +# the manner shown below. These values are for the 16 color version of +# the tile game. +# +# These values are specified as APEN,BPEN (foreground,background) +# +#MSGPENS=1,12 +#STATUSPENS=1,12 +#MENUPENS=1,23 +#TEXTPENS=1,23 +#OTHERPENS=1,23 +# +# FOR ECS OR OTHERS ONLY CAPABLE OF 4 PLANES... +# +# These values work good for the TILE version of the game on ECS machines +# These are the default values for reference purposes. +# +#DEPTH=4 +#defaults for tilemode: +#PENS=000,fff,0bf,f60,00f,090,69b,f00,6f0,ff0,f0f,940,466,c40,ddb,fb9 +#DRIPENS=0,1,0,2,4,12,14,12,7,1,12,4 +#defaults for fontmode: +#PENS=000,fff,830,7ac,181,c06,23e,c00 +#DRIPENS=0,6,2,1,6,3,1,3,7,1,3,6 +# +# The APEN and BPEN values in the various types of windows can be set in +# the manner shown below. These values are for a 32 color version of +# the tile game. +# +# These values are specified as APEN,BPEN (foreground,background) +# +#MSGPENS=1,12 +#STATUSPENS=1,12 +#MENUPENS=0,14 +#TEXTPENS=0,14 +#OTHERPENS=1,12 +# +# Yet another alternative color scheme, this time for 16 color font mode +# This changes the colors of monsters, objects etc. +# +# FGPENS and BGPENS define APEN and BPEN for objects and monsters on the map. +# The colors are in the following order: +# black, red, green, brown, blue, magenta, cyan, gray, no color, orange, +# bright green, yellow, bright blue, bright magenta, bright cyan, white +# +#DEPTH=4 +#PENS=000,fff,830,7ac,181,c06,23e,c00,888,f60,4f4,ff0,4af,f8f,8ff,f00 +#FGPENS= 0, 7, 4, 2, 6, 5, 3, 8, 1, 9,10,11,12,13,14, 1 +#BGPENS= 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +# +# Screen mode selections below should all work for either the font or tile +# version of the game. Other modes can be tried and as long as they are at +# least 640x200, the game should adapt to them... +# +# Select screenmode with a requester +#SCREENMODE=Req +# NTSC_MONITOR_ID +#SCREENMODE=0x00019000 +# PAL_MONITOR_ID +#SCREENMODE=0x00029000 +# NTSC_MONITOR_ID+LACE +#SCREENMODE=0x00019004 +# PAL_MONITOR_ID+LACE +#SCREENMODE=0x00029004 +# NTSC_MONITOR_ID+HIRES+LACE +#SCREENMODE=0x00019024 +# PAL_MONITOR_ID+HIRES+LACE +#SCREENMODE=0x00029024 +# VGA_MONITOR_ID +#SCREENMODE=0x00031000 +# VGAPRODUCT_KEY +#SCREENMODE=0x00039024 +# A2024TENHERTZ_KEY +#SCREENMODE=0x00041000 +# A2024FIFTEENHERTZ_KEY +#SCREENMODE=0x00049000 +# EURO72_MONITOR_ID +#SCREENMODE=0x00061000 +# EURO72PRODUCT_KEY +#SCREENMODE=0x00069024 +# EURO72PRODUCTLACE_KEY +#SCREENMODE=0x00069025 +# EURO72PRODUCTDBL_KEY +#SCREENMODE=0x00069020 +# EURO36_MONITOR_ID +#SCREENMODE=0x00071000 +# SUPER72HIRESDBL_KEY +#SCREENMODE=0x00089008 +# SUPER72SUPERDBL_KEY +#SCREENMODE=0x00089028 +# DBLNTSCHIRES_KEY +#SCREENMODE=0x00099000 +# DBLNTSCHIRESFF_KEY +#SCREENMODE=0x00099004 +# DBLNTSCHIRESLACE_KEY +#SCREENMODE=0x00099005 +# DBLPALHIRES_KEY +#SCREENMODE=0x000a9000 +# DBLPALHIRESFF_KEY +#SCREENMODE=0x000a9004 +# DBLPALHIRESLACE_KEY +#SCREENMODE=0x000a9005