diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 3a1f248fa..2e2d4b142 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -991,6 +991,7 @@ make explosions burn monster's armor just like they do hero's armor make healing and extra healing better by upping the average amount healed lifesaving healing amount depends on the consitution hitting a monster with a wielded potion hits you far less +pyrolisks get a mundane bite attack Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/include/monsters.h b/include/monsters.h index 5f938b4a5..294ac954a 100644 --- a/include/monsters.h +++ b/include/monsters.h @@ -180,8 +180,8 @@ M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE, M3_INFRAVISIBLE, 8, CLR_YELLOW, COCKATRICE), MON("pyrolisk", S_COCKATRICE, LVL(6, 6, 6, 30, 0), (G_GENO | 1), - A(ATTK(AT_GAZE, AD_FIRE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, - NO_ATTK), + A(ATTK(AT_GAZE, AD_FIRE, 2, 6), ATTK(AT_BITE, AD_PHYS, 1, 6), + NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_FIRE, MR_POISON | MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE,