Add vision sanity checking, fix more vision
- Add a vision sanity checking routine - Recalc block point when digging a door for temporary clouds - Add recalc_block_point after cvt_sdoor_to_door, because doorways on the Rogue level have no doors, and otherwise the sanity checking would complain. This doesn't actually change how the Rogue level vision works, as it uses a different vision system - Monster using a trap in a secret corridor revealed the corridor, but didn't unblock the vision unless you saw the location
This commit is contained in:
@@ -3502,6 +3502,7 @@ extern int assign_videocolors(char *) NONNULLARG1;
|
||||
|
||||
/* ### vision.c ### */
|
||||
|
||||
extern boolean get_viz_clear(int, int);
|
||||
extern void vision_init(void);
|
||||
extern int does_block(int, int, struct rm *) NONNULLARG3;
|
||||
extern void vision_reset(void);
|
||||
|
||||
Reference in New Issue
Block a user