Add vision sanity checking, fix more vision

- Add a vision sanity checking routine

- Recalc block point when digging a door for temporary clouds

- Add recalc_block_point after cvt_sdoor_to_door, because doorways
  on the Rogue level have no doors, and otherwise the sanity checking
  would complain.  This doesn't actually change how the Rogue level
  vision works, as it uses a different vision system

- Monster using a trap in a secret corridor revealed the corridor,
  but didn't unblock the vision unless you saw the location
This commit is contained in:
Pasi Kallinen
2025-01-09 17:26:58 +02:00
parent 83c0d430c9
commit 843b02ec1d
9 changed files with 40 additions and 4 deletions

View File

@@ -20,6 +20,7 @@ staticfn void mon_chain(winid, const char *, struct monst *, boolean, long *,
staticfn void contained_stats(winid, const char *, long *, long *);
staticfn void misc_stats(winid, long *, long *);
staticfn void you_sanity_check(void);
staticfn void levl_sanity_check(void);
staticfn void makemap_unmakemon(struct monst *, boolean);
staticfn int QSORTCALLBACK migrsort_cmp(const genericptr, const genericptr);
staticfn void list_migrating_mons(d_level *);
@@ -1437,6 +1438,22 @@ you_sanity_check(void)
(void) check_invent_gold("invent");
}
staticfn void
levl_sanity_check(void)
{
coordxy x, y;
if (Underwater)
return; /* Underwater uses different vision */
for (y = 0; y < ROWNO; y++) {
for (x = 1; x < COLNO; x++) {
if ((does_block(x, y, &levl[x][y]) ? 1 : 0) != get_viz_clear(x, y))
impossible("levl[%i][%i] vision blocking", x, y);
}
}
}
void
sanity_check(void)
{
@@ -1457,6 +1474,7 @@ sanity_check(void)
bc_sanity_check();
trap_sanity_check();
engraving_sanity_check();
levl_sanity_check();
program_state.in_sanity_check--;
}