From 84a34d71dc3e05b54341205d2e90e318a7ea4228 Mon Sep 17 00:00:00 2001 From: nhmall Date: Thu, 2 Jul 2020 16:34:35 -0400 Subject: [PATCH] Guidebook.txt from cron daily --- doc/Guidebook.txt | 814 +++++++++++++++++++++++----------------------- 1 file changed, 407 insertions(+), 407 deletions(-) diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index 55c902484..dd7487782 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -15,7 +15,7 @@ Original version - Eric S. Raymond (Edited and expanded for 3.7 by Mike Stephenson and others) - June 20, 2020 + July 2, 2020 @@ -126,7 +126,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -192,7 +192,7 @@ you have seen on the current dungeon level; as you explore more - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -258,7 +258,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -324,7 +324,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -390,7 +390,7 @@ you have available for spell casting. Again, resting will - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -456,7 +456,7 @@ scribe things that are impossible to represent visually. If you - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -522,7 +522,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -588,7 +588,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -654,7 +654,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -720,7 +720,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -786,7 +786,7 @@ Di - examine your inventory before dropping anything. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -852,7 +852,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -918,7 +918,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -984,7 +984,7 @@ hand and it will generally be less effective than when shot. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1050,7 +1050,7 @@ from normal play to "explore mode", also known as "discovery - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1116,7 +1116,7 @@ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1182,7 +1182,7 @@ not have a name, only other stacks with no name are - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1248,7 +1248,7 @@ Dip an object into something. Autocompletes. Default key - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1314,7 +1314,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1380,7 +1380,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1446,7 +1446,7 @@ it. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1512,7 +1512,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1578,7 +1578,7 @@ Show bare map without displaying monsters, objects, or - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1644,7 +1644,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1710,7 +1710,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1776,7 +1776,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1842,7 +1842,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1908,7 +1908,7 @@ will set off the trap's explosion. (If you decline, you - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -1974,7 +1974,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2040,7 +2040,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2106,7 +2106,7 @@ that you're able to do so, moving onto water or lava or ice will - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2172,7 +2172,7 @@ your intent. By default an answer of `y' acknowledges that - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2238,7 +2238,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2304,7 +2304,7 @@ you are carrying around with you through the dungeon will - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2370,7 +2370,7 @@ situation; make of that what you will. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2436,7 +2436,7 @@ the `x' command, which exchanges your primary (the one being - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2502,7 +2502,7 @@ chance to fire varies from turn to turn. You can explicitly - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2568,7 +2568,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2634,7 +2634,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2700,7 +2700,7 @@ give you special powers when you eat them. A good rule of thumb - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2766,7 +2766,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2832,7 +2832,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2898,7 +2898,7 @@ tools have a limited number of uses, akin to wand charges. For - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -2964,7 +2964,7 @@ They are also a far more efficient way of carrying your riches. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3030,7 +3030,7 @@ unseen monster" marker. When that marker is later removed after - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3096,7 +3096,7 @@ foodless conducts. This includes tripe rations, the corpses or - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3162,7 +3162,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3228,7 +3228,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3294,7 +3294,7 @@ ent operating systems. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3360,7 +3360,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3426,7 +3426,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3492,7 +3492,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3558,7 +3558,7 @@ as a file name. If it does start with `/', the at-sign is - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3624,7 +3624,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3690,7 +3690,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3756,7 +3756,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3822,7 +3822,7 @@ aren't interrupted with the "More info?" prompt, but it also - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3888,7 +3888,7 @@ held by your character as lit (default off). Persistent. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -3954,7 +3954,7 @@ Implemented by the Amiga, Gem and tty ports. Default `^'. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4020,7 +4020,7 @@ Allow use of the mouse for input and travel. Valid settings - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4086,7 +4086,7 @@ 2 - like 1 but `5' works as `g' prefix instead of as `G' - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4152,7 +4152,7 @@ By default, the pray choice is enabled, the others disabled. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4218,7 +4218,7 @@ If this option is on and autopickup is also on, try to pick up - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4284,7 +4284,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4350,7 +4350,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4416,7 +4416,7 @@ symbols. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4482,7 +4482,7 @@ through next and previous targets, allows filtering the - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4548,7 +4548,7 @@ ing to suit your preferences, it will attempt to do so. If it - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4614,7 +4614,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4680,7 +4680,7 @@ Not all ports support this option. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4746,7 +4746,7 @@ 2 - auto, on if display is at least (24+2)x(80+2) (default) - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4812,7 +4812,7 @@ ond ESC to finish cancelling such a count. At other prompts a - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4878,7 +4878,7 @@ Set the color palette for PC systems using NO_TERMS (default - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -4944,7 +4944,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5010,7 +5010,7 @@ - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5076,7 +5076,7 @@ When asked for a location, the key to go to previous closest - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5142,7 +5142,7 @@ location. Default is `z'. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5208,7 +5208,7 @@ sage is shown in between. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5274,7 +5274,7 @@ specifies that any menu line with " blessed " contained in it - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5319,13 +5319,15 @@ pattern - the pattern to match; sound file - the sound file to play; volume - the volume to be set while playing the sound file. + vt_sounddata- optional - the index corresponding to a sound + file; The pattern should be a POSIX extended regular expression. 9.13. Configuring Status Hilites Your copy of NetHack may have been compiled with support for - "Status Hilites". If so, you can customize your game display by + "Status Hilites". If so, you can customize your game display by setting thresholds to change the color or appearance of fields in the status display. @@ -5333,14 +5335,12 @@ OPTION=hilite_status:field-name/behavior/color&attributes - For example, the following line in your configuration file - will cause the hitpoints field to display in the color red if + For example, the following line in your configuration file + will cause the hitpoints field to display in the color red if your hitpoints drop to or below a threshold of 30%: - OPTION=hilite_status:hitpoints/<=30%/red/normal - - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5350,41 +5350,43 @@ + OPTION=hilite_status:hitpoints/<=30%/red/normal + (That example is actually specifying red&normal for <=30% and no- color&normal for >30%.) - For another example, the following line in your configura- - tion file will cause wisdom to be displayed red if it drops and + For another example, the following line in your configura- + tion file will cause wisdom to be displayed red if it drops and green if it rises: OPTION=hilite_status:wisdom/down/red/up/green - Allowed colors are black, red, green, brown, blue, magenta, + Allowed colors are black, red, green, brown, blue, magenta, cyan, gray, orange, light-green, yellow, light-blue, light-magen- - ta, light-cyan, and white. And "no-color", the default fore- + ta, light-cyan, and white. And "no-color", the default fore- ground color on the display, which is not necessarily the same as black or white or any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, - and inverse. "Normal" is a synonym for "none"; they should not + Allowed attributes are none, bold, dim, underline, blink, + and inverse. "Normal" is a synonym for "none"; they should not be used in combination with any of the other attributes. To specify both a color and an attribute, use `&' to combine - them. To specify multiple attributes, use `+' to combine those. + them. To specify multiple attributes, use `+' to combine those. For example: "magenta&inverse+dim". - Note that the display may substitute or ignore particular - attributes depending upon its capabilities, and in general may - interpret the attributes any way it wants. For example, on some + Note that the display may substitute or ignore particular + attributes depending upon its capabilities, and in general may + interpret the attributes any way it wants. For example, on some display systems a request for bold might yield blink or vice ver- sa. On others, issuing an attribute request while another is al- - ready set up will replace the earlier attribute rather than com- - bine with it. Since NetHack issues attribute requests sequen- + ready set up will replace the earlier attribute rather than com- + bine with it. Since NetHack issues attribute requests sequen- tially (at least with the tty interface) rather than all at once, the only way a situation like that can be controlled is to speci- fy just one attribute. - You can adjust the appearance of the following status + You can adjust the appearance of the following status fields: title dungeon-level experience-level strength gold experience @@ -5395,18 +5397,16 @@ charisma armor-class condition alignment score - The pseudo-field "characteristics" can be used to set all six - of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit - dice", an approximation of experience level displayed when - polymorphed. "experience", "time", and "score" are condition- + The pseudo-field "characteristics" can be used to set all six + of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit + dice", an approximation of experience level displayed when + polymorphed. "experience", "time", and "score" are condition- ally displayed depending upon your other option settings. - Instead of a behavior, "condition" takes the following condi- - tion flags: stone, slime, strngl, foodpois, termill, blind, - deaf, stun, conf, hallu, lev, fly, and ride. You can use - NetHack 3.7 June 20, 2020 + + NetHack 3.7 July 2, 2020 @@ -5416,7 +5416,10 @@ - "major_troubles" as an alias for stone through termill, "mi- + Instead of a behavior, "condition" takes the following condi- + tion flags: stone, slime, strngl, foodpois, termill, blind, + deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- + jor_troubles" as an alias for stone through termill, "mi- nor_troubles" for blind through hallu, "movement" for lev, fly, and ride, and "all" for every condition. @@ -5425,54 +5428,51 @@ * "always" will set the default attributes for that field. - * "up", "down" set the field attributes for when the field - value changes upwards or downwards. This attribute times + * "up", "down" set the field attributes for when the field + value changes upwards or downwards. This attribute times out after statushilites turns. * "changed" sets the field attribute for when the field val- - ue changes. This attribute times out after statushilites - turns. (If a field has both a "changed" rule and an "up" - or "down" rule which matches a change in the field's val- + ue changes. This attribute times out after statushilites + turns. (If a field has both a "changed" rule and an "up" + or "down" rule which matches a change in the field's val- ue, the "up" or "down" one takes precedence.) - * percentage sets the field attribute when the field value - matches the percentage. It is specified as a number be- - tween 0 and 100, followed by `%' (percent sign). If the - percentage is prefixed with `<=' or `>=', it also matches - when value is below or above the percentage. Use prefix - `<' or `>' to match when strictly below or above. (The - numeric limit is relaxed slightly for those: >-1% and - <101% are allowed.) Only four fields support percentage - rules. Percentages for "hitpoints" and "power" are - straightforward; they're based on the corresponding maxi- - mum field. Percentage highlight rules are also allowed + * percentage sets the field attribute when the field value + matches the percentage. It is specified as a number be- + tween 0 and 100, followed by `%' (percent sign). If the + percentage is prefixed with `<=' or `>=', it also matches + when value is below or above the percentage. Use prefix + `<' or `>' to match when strictly below or above. (The + numeric limit is relaxed slightly for those: >-1% and + <101% are allowed.) Only four fields support percentage + rules. Percentages for "hitpoints" and "power" are + straightforward; they're based on the corresponding maxi- + mum field. Percentage highlight rules are also allowed for "experience level" and "experience points" (valid when the showexp option is enabled). For those, the percentage is based on the progress from the start of the current ex- perience level to the start of the next level. So if lev- - el 2 starts at 20 points and level 3 starts at 40 points, - having 30 points is 50% and 35 points is 75%. 100% is - unattainable for experience because you'll gain a level + el 2 starts at 20 points and level 3 starts at 40 points, + having 30 points is 50% and 35 points is 75%. 100% is + unattainable for experience because you'll gain a level and the calculations will be reset for that new level, but - a rule for =100% is allowed and matches the special case + a rule for =100% is allowed and matches the special case of being exactly 1 experience point short of the next lev- el. - * absolute value sets the attribute when the field value - matches that number. The number must be 0 or higher, ex- - cept for "armor-class' which allows negative values, and - may optionally be preceded by `='. If the number is pre- - ceded by `<=' or `>=' instead, it also matches when value - is below or above. If the prefix is `<' or `>', only + * absolute value sets the attribute when the field value + matches that number. The number must be 0 or higher, ex- + cept for "armor-class' which allows negative values, and + may optionally be preceded by `='. If the number is pre- + ceded by `<=' or `>=' instead, it also matches when value + is below or above. If the prefix is `<' or `>', only match when strictly above or below. - * text match sets the attribute when the field value matches - the text. Text matches can only be used for "alignment", - "carrying-capacity", "hunger", "dungeon-level", and "ti- - tle". For title, only the role's rank title is tested; - NetHack 3.7 June 20, 2020 + + NetHack 3.7 July 2, 2020 @@ -5482,12 +5482,16 @@ + * text match sets the attribute when the field value matches + the text. Text matches can only be used for "alignment", + "carrying-capacity", "hunger", "dungeon-level", and "ti- + tle". For title, only the role's rank title is tested; the character's name is ignored. - The in-game options menu can help you determine the correct + The in-game options menu can help you determine the correct syntax for a configuration file. - The whole feature can be disabled by setting option sta- + The whole feature can be disabled by setting option sta- tushilites to 0. Example hilites: @@ -5507,23 +5511,23 @@ NetHack can load entire symbol sets from the symbol file. - The options that are used to select a particular symbol set + The options that are used to select a particular symbol set from the symbol file are: symset Set the name of the symbol set that you want to load. roguesymset - Set the name of the symbol set that you want to load for dis- + Set the name of the symbol set that you want to load for dis- play on the rogue level. - You can also override one or more symbols using the SYMBOLS - and ROGUESYMBOLS configuration file options. Symbols are speci- + You can also override one or more symbols using the SYMBOLS + and ROGUESYMBOLS configuration file options. Symbols are speci- fied as name:value pairs. Note that NetHack escape-processes the - value string in conventional C fashion. This means that \ is a - prefix to take the following character literally. Thus \ needs - to be represented as \\. The special prefix form \m switches on - the meta bit in the symbol value, and the ^ prefix causes the + value string in conventional C fashion. This means that \ is a + prefix to take the following character literally. Thus \ needs + to be represented as \\. The special prefix form \m switches on + the meta bit in the symbol value, and the ^ prefix causes the following character to be treated as a control character. NetHack Symbols @@ -5531,14 +5535,10 @@ ----------------------------------------------------------------- S_air (air) _ S_altar (altar) - " S_amulet (amulet) - A S_angel (angelic being) - a S_ant (ant or other insect) - ^ S_anti_magic_trap (anti-magic field) - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5548,6 +5548,10 @@ + " S_amulet (amulet) + A S_angel (angelic being) + a S_ant (ant or other insect) + ^ S_anti_magic_trap (anti-magic field) [ S_armor (suit or piece of armor) [ S_armour (suit or piece of armor) ^ S_arrow_trap (arrow trap) @@ -5597,14 +5601,10 @@ { S_fountain (fountain) F S_fungus (fungus or mold) * S_gem (gem or rock) - S_ghost (ghost) - H S_giant (giant humanoid) - G S_gnome (gnome) - ' S_golem (golem) - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5614,6 +5614,10 @@ + S_ghost (ghost) + H S_giant (giant humanoid) + G S_gnome (gnome) + ' S_golem (golem) | S_grave (grave) g S_gremlin (gremlin) - S_hbeam (horizontal beam [zap animation]) @@ -5663,14 +5667,10 @@ = S_ring (ring) ` S_rock (boulder or statue) r S_rodent (rodent) - ^ S_rolling_boulder_trap (rolling boulder trap) - . S_room (floor of a room) - / S_rslant (diagonal beam [zap animation]) - ^ S_rust_trap (rust trap) - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5680,6 +5680,10 @@ + ^ S_rolling_boulder_trap (rolling boulder trap) + . S_room (floor of a room) + / S_rslant (diagonal beam [zap animation]) + ^ S_rust_trap (rust trap) R S_rustmonst (rust monster or disenchanter) ? S_scroll (scroll) # S_sink (sink) @@ -5729,14 +5733,10 @@ ^ S_vibrating_square (vibrating square) . S_vodbridge (vertical lowered drawbridge) - S_vodoor (open door in vertical wall) - v S_vortex (vortex) - | S_vwall (vertical wall) - / S_wand (wand) - } S_water (water) - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5746,6 +5746,10 @@ + v S_vortex (vortex) + | S_vwall (vertical wall) + / S_wand (wand) + } S_water (water) ) S_weapon (weapon) " S_web (web) w S_worm (worm) @@ -5762,47 +5766,43 @@ Notes: * Several symbols in this table appear to be blank. They are the - space character, except for S_pet_override and S_hero_override - which don't have any default value and can only be used if en- + space character, except for S_pet_override and S_hero_override + which don't have any default value and can only be used if en- abled in the "sysconf" file. - * S_rock is misleadingly named; rocks and stones use S_gem. - Statues and boulders are the rock being referred to, but since - version 3.6.0, statues are displayed as the monster they de- - pict. So S_rock is only used for boulders and not used at all + * S_rock is misleadingly named; rocks and stones use S_gem. + Statues and boulders are the rock being referred to, but since + version 3.6.0, statues are displayed as the monster they de- + pict. So S_rock is only used for boulders and not used at all if overridden by the more specific S_boulder. 9.15. Configuring NetHack for Play by the Blind - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes the MS-DOS versions - of NetHack completely accessible to the blind who use speech - and/or Braille access technologies. Players will require a good - working knowledge of their screen-reader's review features, and - will have to know how to navigate horizontally and vertically - character by character. They will also find the search capabili- - ties of their screen-readers to be quite valuable. Be certain to - examine this Guidebook before playing so you have an idea what - the screen layout is like. You'll also need to be able to locate - the PC cursor. It is always where your character is located. - Merely searching for an @-sign will not always find your charac- + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes the MS-DOS versions + of NetHack completely accessible to the blind who use speech + and/or Braille access technologies. Players will require a good + working knowledge of their screen-reader's review features, and + will have to know how to navigate horizontally and vertically + character by character. They will also find the search capabili- + ties of their screen-readers to be quite valuable. Be certain to + examine this Guidebook before playing so you have an idea what + the screen layout is like. You'll also need to be able to locate + the PC cursor. It is always where your character is located. + Merely searching for an @-sign will not always find your charac- ter since there are other humanoids represented by the same sign. - Your screen-reader should also have a function which gives you - the row and column of your review cursor and the PC cursor. - These co-ordinates are often useful in giving players a better + Your screen-reader should also have a function which gives you + the row and column of your review cursor and the PC cursor. + These co-ordinates are often useful in giving players a better sense of the overall location of items on the screen. - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled - with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use - the capability, set the environment variable NETHACK_MSGHANDLER - to an executable, which will be executed with the game message as + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5812,30 +5812,34 @@ + with the capability. When compiling NetHack from source on Linux + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER + to an executable, which will be executed with the game message as the program's only parameter. - While it is not difficult for experienced users to edit the - defaults.nh file to accomplish this, novices may find this task + While it is not difficult for experienced users to edit the + defaults.nh file to accomplish this, novices may find this task somewhat daunting. Included within the "symbols" file of all of- ficial distributions of NetHack is a symset called NHAccess. Se- - lecting that symset in your configuration file will cause the - game to run in a manner accessible to the blind. After you have - gained some experience with the game and with editing files, you + lecting that symset in your configuration file will cause the + game to run in a manner accessible to the blind. After you have + gained some experience with the game and with editing files, you may want to alter settings via SYMBOLS= and ROGUESYMBOLS= in your configuration file to better suit your preferences. See the pre- - vious section for the special symbols S_pet_override to force a - consistent symbol for all pets and S_hero_override to force a - unique symbol for the player character if accessibility is en- + vious section for the special symbols S_pet_override to force a + consistent symbol for all pets and S_hero_override to force a + unique symbol for the player character if accessibility is en- abled in the sysconf file. - The most crucial settings to make the game more accessible + The most crucial settings to make the game more accessible are: symset:NHAccess Load a symbol set appropriate for use by blind players. roguesymset:NHAccess - Load a symbol set for the rogue level that is appropriate for + Load a symbol set for the rogue level that is appropriate for use by blind players. menustyle:traditional @@ -5845,30 +5849,26 @@ Show menus on a cleared screen and aligned to the left edge. number_pad - A lot of speech access programs use the number-pad to review + A lot of speech access programs use the number-pad to review the screen. If this is the case, disable the number_pad option and use the traditional Rogue-like commands. autodescribe - Automatically describe the terrain under the cursor when tar- + Automatically describe the terrain under the cursor when tar- geting. mention_walls - Give feedback messages when walking towards a wall or when + Give feedback messages when walking towards a wall or when travel command was interrupted. whatis_coord:compass - When targeting with cursor, describe the cursor position with + When targeting with cursor, describe the cursor position with coordinates relative to your character. - whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are - considered. - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5878,27 +5878,32 @@ + whatis_filter:area + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are + considered. + whatis_moveskip - When targeting with cursor and using fast-move, skip the same + When targeting with cursor and using fast-move, skip the same glyphs instead of moving 8 units at a time. nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- formation can be seen via the "#attributes" command. 9.16. Global Configuration for System Administrators - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file in the same format as the traditional per-user configuration file (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options + same directory as the other NetHack support files. The options recognized in this file are listed below. Any option not set us- - es a compiled-in default (which may not be appropriate for your + es a compiled-in default (which may not be appropriate for your system). - WIZARDS = A space-separated list of user names who are allowed + WIZARDS = A space-separated list of user names who are allowed to play in debug mode (commonly referred to as wizard mode). A value of a single asterisk (*) allows anyone to start a game in debug mode. @@ -5906,35 +5911,30 @@ SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. - EXPLORERS = A list of users who are allowed to use the explore + EXPLORERS = A list of users who are allowed to use the explore mode. The syntax is the same as WIZARDS. MAXPLAYERS = Limit the maximum number of games that can be run- ning at the same time. SAVEFORMAT = A list of up to two save file formats separated by - space. The first format in the list will written as well as - read. The second format will be read only if no save file in - the first format exists. Valid choices are "historical" for - binary writing of entire structs, "lendian" for binary writing - of each field in little-endian order, "ascii" for writing the + space. The first format in the list will written as well as + read. The second format will be read only if no save file in + the first format exists. Valid choices are "historical" for + binary writing of entire structs, "lendian" for binary writing + of each field in little-endian order, "ascii" for writing the save file content in ascii text. - BONESFORMAT = A list of up to two bones file formats separated + BONESFORMAT = A list of up to two bones file formats separated by space. The first format in the list will written as well as - read. The second format will be read only if no bones files in + read. The second format will be read only if no bones files in the first format exist. Valid choices are "historical" for bi- nary writing of entire structs, "lendian" for binary writing of - each field in little-endian order, "ascii" for writing the + each field in little-endian order, "ascii" for writing the bones file content in ascii text. - SUPPORT = A string explaining how to get local support (no de- - fault value). - - - - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -5944,19 +5944,22 @@ - RECOVER = A string explaining how to recover a game on this + SUPPORT = A string explaining how to get local support (no de- + fault value). + + RECOVER = A string explaining how to recover a game on this system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE option. When disabled, incubi and succubi behave like nymphs. - CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- + CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- ARDS, and SHELLERS check for the player name instead of the us- er's login name. CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the - UID (used identification number) checking for save files (to - verify that the user who is restoring is the same one who + UID (used identification number) checking for save files (to + verify that the user who is restoring is the same one who saved). The following options affect the score file: @@ -5965,26 +5968,26 @@ ENTRYMAX = Maximum number of entries in the score file. - POINTSMIN = Minimum number of points to get an entry in the + POINTSMIN = Minimum number of points to get an entry in the score file. - PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- + PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- spectively, to identify unique people for the score file. - MAX_STATUENAME_RANK = Maximum number of score file entries to + MAX_STATUENAME_RANK = Maximum number of score file entries to use for random statue names (default is 10). - ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the - ability for players to set S_pet_override and S_hero_override + ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the + ability for players to set S_pet_override and S_hero_override symbols in their configuration file. - PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will - look for all of its external files, and write to all of its - output files in one place rather than at the standard loca- + PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will + look for all of its external files, and write to all of its + output files in one place rather than at the standard loca- tions. DUMPLOGFILE = A filename where the end-of-game dumplog is - saved. Not defining this will prevent dumplog from being cre- + saved. Not defining this will prevent dumplog from being cre- ated. Only available if your game is compiled with DUMPLOG. Al- lows the following placeholders: @@ -5995,12 +5998,9 @@ %T - current time, UNIX timestamp format %d - game start time, YYYYMMDDhhmmss format %D - current time, YYYYMMDDhhmmss format - %n - player name - %N - first character of player name - - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -6010,63 +6010,63 @@ + %n - player name + %N - first character of player name + 10. Scoring - NetHack maintains a list of the top scores or scorers on + NetHack maintains a list of the top scores or scorers on your machine, depending on how it is set up. In the latter case, - each account on the machine can post only one non-winning score - on this list. If you score higher than someone else on this - list, or better your previous score, you will be inserted in the - proper place under your current name. How many scores are kept + each account on the machine can post only one non-winning score + on this list. If you score higher than someone else on this + list, or better your previous score, you will be inserted in the + proper place under your current name. How many scores are kept can also be set up when NetHack is compiled. - Your score is chiefly based upon how much experience you + Your score is chiefly based upon how much experience you gained, how much loot you accumulated, how deep you explored, and how the game ended. If you quit the game, you escape with all of - your gold intact. If, however, you get killed in the Mazes of + your gold intact. If, however, you get killed in the Mazes of Menace, the guild will only hear about 90% of your gold when your - corpse is discovered (adventurers have been known to collect - finder's fees). So, consider whether you want to take one last - hit at that monster and possibly live, or quit and stop with - whatever you have. If you quit, you keep all your gold, but if + corpse is discovered (adventurers have been known to collect + finder's fees). So, consider whether you want to take one last + hit at that monster and possibly live, or quit and stop with + whatever you have. If you quit, you keep all your gold, but if you swing and live, you might find more. - If you just want to see what the current top players/games + If you just want to see what the current top players/games list is, you can type nethack -s all on most versions. 11. Explore mode - NetHack is an intricate and difficult game. Novices might + NetHack is an intricate and difficult game. Novices might falter in fear, aware of their ignorance of the means to survive. Well, fear not. Your dungeon comes equipped with an "explore" or - "discovery" mode that enables you to keep old save files and - cheat death, at the paltry cost of not getting on the high score + "discovery" mode that enables you to keep old save files and + cheat death, at the paltry cost of not getting on the high score list. - There are two ways of enabling explore mode. One is to - start the game with the -X command-line switch or with the play- - mode:explore option. The other is to issue the "#exploremode" - extended command while already playing the game. Starting a new + There are two ways of enabling explore mode. One is to + start the game with the -X command-line switch or with the play- + mode:explore option. The other is to issue the "#exploremode" + extended command while already playing the game. Starting a new game in explore mode provides your character with a wand of wish- - ing in initial inventory; switching during play does not. The - other benefits of explore mode are left for the trepid reader to + ing in initial inventory; switching during play does not. The + other benefits of explore mode are left for the trepid reader to discover. 11.1. Debug mode Debug mode, also known as wizard mode, is undocumented aside - from this brief description and the various "debug mode only" - commands listed among the command descriptions. It is intended + from this brief description and the various "debug mode only" + commands listed among the command descriptions. It is intended for tracking down problems within the program rather than to pro- - vide god-like powers to your character, and players who attempt - debugging are expected to figure out how to use it themselves. - It is initiated by starting the game with the -D command-line - switch or with the playmode:debug option. + vide god-like powers to your character, and players who attempt + debugging are expected to figure out how to use it themselves. + It is initiated by starting the game with the -D command-line - - - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -6076,63 +6076,63 @@ - For some systems, the player must be logged in under a par- - ticular user name to be allowed to use debug mode; for others, - the hero must be given a particular character name (but may be - any role; there's no connection between "wizard mode" and the - Wizard role). Attempting to start a game in debug mode when not - allowed or not available will result in falling back to explore + switch or with the playmode:debug option. + + For some systems, the player must be logged in under a par- + ticular user name to be allowed to use debug mode; for others, + the hero must be given a particular character name (but may be + any role; there's no connection between "wizard mode" and the + Wizard role). Attempting to start a game in debug mode when not + allowed or not available will result in falling back to explore mode instead. 12. Credits - The original hack game was modeled on the Berkeley UNIX - rogue game. Large portions of this paper were shamelessly - cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy - and Kenneth C. R. C. Arnold. Small portions were adapted from + The original hack game was modeled on the Berkeley UNIX + rogue game. Large portions of this document were shamelessly + cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy + and Kenneth C. R. C. Arnold. Small portions were adapted from Further Exploration of the Dungeons of Doom, by Ken Arromdee. - NetHack is the product of literally dozens of people's work. - Main events in the course of the game development are described + NetHack is the product of literally scores of people's work. + Main events in the course of the game development are described below: - Jay Fenlason wrote the original Hack, with help from Kenny - Woodland, Mike Thome and Jon Payne. + Jay Fenlason wrote the original Hack, with help from Kenny + Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into - a very different game, and published (at least) three versions + a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet. - Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, - producing PC HACK 1.01e, added support for DEC Rainbow graphics - in version 1.03g, and went on to produce at least four more ver- - sions (3.0, 3.2, 3.51, and 3.6). + Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, + producing PC HACK 1.01e, added support for DEC Rainbow graphics + in version 1.03g, and went on to produce at least four more ver- + sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver- + sion numbers, not contemporary NetHack ones). R. Black ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack - 1.4. He then coordinated a cast of thousands in enhancing and - debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. + version 1.4 in 1987. He then coordinated a cast of thousands in + enhancing and debugging NetHack 1.4 and released NetHack versions + 2.2 and 2.3. - Later, Mike coordinated a major rewrite of the game, heading - a team which included Ken Arromdee, Jean-Christophe Collet, Steve - Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep- - oint, and Janet Walz, to produce NetHack 3.0c. + Later, Mike coordinated a major re-write of the game, head- + ing a team which included Ken Arromdee, Jean-Christophe Collet, + Steve Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike + Threepoint, and Janet Walz, to produce NetHack 3.0c. - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -6142,9 +6142,18 @@ - to enhance the PC, Macintosh, and Amiga ports through the later + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. + Version 3.0 went through ten relatively rapidly released + "patch-level" revisions. Versions at the time were designated + "3.0 patchlevel 10" or "3.0pl10" rather than 3.0.10; that three + component numbering scheme began to be used with 3.1.0. + Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the NetHack Development Team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, @@ -6186,19 +6195,10 @@ Warwick Allison wrote a graphically displayed version of NetHack for the Atari where the tiny pictures were described as - "icons" and were distinct for specific types of monsters and ob- - jects rather than just their classes. He contributed them to the - NetHack Development Team which rechristened them "tiles", origi- - nal usage which has subsequently been picked up by various other - games. NetHack's tiles support was then implemented on other - platforms (initially MS-DOS but eventually Windows, Qt, and X11 - too). - - The 3.2 NetHack Development Team, comprised of Michael Alli- - son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin + "icons" and were distinct for specific types of monsters and - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -6208,6 +6208,15 @@ + objects rather than just their classes. He contributed them to + the NetHack Development Team which rechristened them "tiles", + original usage which has subsequently been picked up by various + other games. NetHack's tiles support was then implemented on + other platforms (initially MS-DOS but eventually Windows, Qt, and + X11 too). + + The 3.2 NetHack Development Team, comprised of Michael Alli- + son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. @@ -6222,6 +6231,10 @@ of the game was dedicated to him by the development and porting teams. + Version 3.2 proved to be more stable than previous versions. + Many bugs were fixed, abuses eliminated, and game features tuned + for better game play. + During the lifespan of NetHack 3.1 and 3.2, several enthusi- asts of the game added their own modifications to the game and made these "variants" publicly available: @@ -6238,7 +6251,7 @@ Warren Cheung combined SLASH with the Wizard Patch to pro- duce Slash'EM, and with the help of Kevin Hugo, added more fea- tures. Kevin later joined the NetHack Development Team and in- - corporated the best of these ideas in NetHack 3.3. + corporated the best of these ideas into NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in @@ -6249,6 +6262,18 @@ Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + + + NetHack 3.7 July 2, 2020 + + + + + + NetHack Guidebook 96 + + + in August of 2000. Version 3.3 offered many firsts. It was the first version to @@ -6262,18 +6287,6 @@ version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year - - - NetHack 3.7 June 20, 2020 - - - - - - NetHack Guidebook 96 - - - and a half. The 3.4 NetHack Development Team initially consisted of @@ -6315,22 +6328,9 @@ The release of NetHack 3.4.3 in December 2003 marked the be- ginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several - new variants emerged within the NetHack community. Notably - sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community - to this day. - - In September 2014, an interim snapshot of the code under de- - velopment was released publicly by other parties. Since that code - was a work-in-progress and had not gone through the process of - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -6340,10 +6340,23 @@ - debugging it as a suitable release, it was decided that the ver- - sion numbers present on that code snapshot would be retired and - never used in an official NetHack release. An announcement was - posted on the NetHack Development Team's official nethack.org + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several + new variants emerged within the NetHack community. Notably + sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community + to this day. + + In September 2014, an interim snapshot of the code under de- + velopment was released publicly by other parties. Since that + code was a work-in-progress and had not gone through the process + of debugging it as a suitable release, it was decided that the + version numbers present on that code snapshot would be retired + and never used in an official NetHack release. An announcement + was posted on the NetHack Development Team's official nethack.org website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. @@ -6360,7 +6373,7 @@ Near the end of the development of 3.6.0, one of the signif- icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack + found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by @@ -6380,23 +6393,10 @@ tained the port of NetHack 3.6 for Microsoft Windows. Pat Rankin attempted to keep the VMS port running for - NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 - as of this writing) on Alpha and Integrity (aka Itanium aka IA64) - but not VAX. - - Ray Chason resurrected the msdos port for 3.6 and contrib- - uted the necessary updates to the community at large. - - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. - The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + NetHack 3.6, hindered by limited access. Kevin Smolkowski has - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020 @@ -6406,6 +6406,19 @@ + updated and tested it for the most recent version of OpenVMS + (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka + IA64) but not VAX. + + Ray Chason resurrected the MS-DOS port for 3.6 and contrib- + uted the necessary updates to the community at large. + + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. + The NetHack Development Team at the time of release of 3.6.1 con- + sisted of Warwick Allison, Michael Allison, Ken Arromdee, David + Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, + Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner. In early May 2019, another 320 bug fixes along with some en- @@ -6438,7 +6451,7 @@ NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dun- geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament + tournaments such as Junethack, The November NetHack Tournament, and in days past, devnull.net (gone for now, but not forgotten). - - - - - - - - - - @@ -6447,6 +6460,18 @@ netland sends a particularly intriguing modification to help out with the game. The NetHack Development Team sometimes makes note of the names of the worst of these miscreants in this, the list + + + NetHack 3.7 July 2, 2020 + + + + + + NetHack Guidebook 99 + + + of Dungeoneers: Adam Aronow J. Ali Harlow Mikko Juola Alex Kompel Janet Walz Nathan Eady @@ -6459,19 +6484,6 @@ Bart House John S. Bien Pierre Martineau Benson I. Margulies Johnny Lee Ralf Brown Bill Dyer Jon W{tte Ray Chason - - - - NetHack 3.7 June 20, 2020 - - - - - - NetHack Guidebook 99 - - - Boudewijn Waijers Jonathan Handler Richard Addison Bruce Cox Joshua Delahunty Richard Beigel Bruce Holloway Karl Garrison Richard P. Hughey @@ -6516,19 +6528,7 @@ - - - - - - - - - - - - - NetHack 3.7 June 20, 2020 + NetHack 3.7 July 2, 2020