new composite status conditions: weaponstatus,\
armorstatus, and terrainstatus This adds three special status items to show at a glance what the hero is wielding, wearing, and standing on. Each of the three items has its own boolean option rather than try to fix them in with the existing opttional status conditions. After a lot of testing, I think the weapon and armor ones will prove useful but the terrain one probably won't be. Presently it is implemented for tty and curses. When I developed it six years ago, it was also working for X11 but I'm not able to test the resurrection of that part so have left it out.
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@@ -2933,6 +2933,11 @@ weapon which existed in AD\&D does roughly the same damage to monsters in
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\textit{aklys}, \textit{lucern hammer}, and \textit{bec-de-corbin}) are defined
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in an appendix to \textit{Unearthed Arcana}, an AD\&D supplement.
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%.pg
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Some interfaces support the \texttt{weaponstatus} option.
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When it is enabled, an extra status condition is displayed, describing
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the currently wielded weapon.
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%.pg
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The commands to use weapons are `\texttt{w}' (wield), `\texttt{t}' (throw),
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`\texttt{f}' (fire), `\texttt{Q}' (quiver),
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@@ -3161,6 +3166,11 @@ option can be set (prior to game start) to attempt to play the entire
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game without wearing any armor (a self-imposed challenge which is
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extremely difficult to accomplish).
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%.pg
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Some interfaces support the \texttt{armorstatus} option.
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When it is enabled, an extra status condition is displayed, summarizing
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currently worn armor.
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%.pg
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The commands to use armor are `\texttt{W}' (wear) and `\texttt{T}' (take off).
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The `\texttt{A}' command can be used to take off armor as well as other
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@@ -4053,7 +4063,7 @@ Highlight menu lines with different colors.
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See the ``Configuring Menu Colors`` section.
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%.lp
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\item[MSGTYPE]
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Change the way messages are shown in the top status line.
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Change the way messages are shown in the top line.
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See the ``Configuring Message Types`` section.
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%.lp
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\item[ROGUESYMBOLS]
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@@ -4215,6 +4225,21 @@ If \texttt{align} is not specified, there is no default value;
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player will be prompted unless role and/or race forces a choice for alignment.
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Cannot be set with the `\texttt{O}' command. Persistent.
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%.lp
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\item[armorstatus]
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Display an extra status condition which summarizes currently worn armor
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(default off, not supported by all interfaces).
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%.lp ""
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\\
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For the usual case where more than one piece of armor is worn, a list of
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letters is shown in the following order:
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\\
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\texttt{G} - gloves;\\
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\texttt{C} - cloak;\\
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\texttt{A} - suit;\\
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\texttt{U} - shirt;\\
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\texttt{H} - helmet;\\
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\texttt{B} - boots;\\
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\texttt{S} - shield.
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\item[autodescribe]
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Automatically describe the terrain under cursor when asked to get a location
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on the map (default true).
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@@ -5307,6 +5332,10 @@ This option may be used to select one of the named symbol sets found within
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\texttt{symbols} to alter the symbols displayed on the screen.
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Use ``\texttt{symset:default}'' to explicitly select the default symbols.
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%.lp
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\item[terrainstatus]
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Display an extra status condition describing the spot beneath the hero's
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feet (default off, not supported by all interfaces).
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%.lp
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\item[time]
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Show the elapsed game time in turns on bottom line (default off). Persistent.
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%.lp
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@@ -5347,6 +5376,17 @@ Setting this option on or off in the config file will skip the query.
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\item[verbose]
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Provide more commentary during the game (default on). Persistent.
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%.lp
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\item[weaponstatus]
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Display an extra status condition which describes currently wielded weapon
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(default off, not supported by all interfaces).
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%.lp ""
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\\
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Some possible displayed values are:
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\\
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\texttt{bare-hnds} - no weapon and no gloves;\\
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\texttt{empty-hnd} - no weapon but gloves are worn;\\
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\texttt{dual-weps} - wielding two weapons.
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%.lp
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\item[whatis\textunderscore coord]
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When using the `\texttt{/}' or `\texttt{;}' commands to look around on the map with
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``\texttt{autodescribe}''
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