rename "huge chunk of meat" to "enormous meatball"
Pull request #607 by Vivit-R proposed renaming "huge chunk of meat" to "giant meatball" to better reflect the similarity to meatball. But an object name that contains a monster name prefix requires extra work in the wishing code. I considered "huge meatball" which retains more of the original name but decided to go with "enormous meatball" becaues it seems more evocative. Supersedes #607 Closes #607
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src/do.c
2
src/do.c
@@ -761,7 +761,7 @@ engulfer_digests_food(struct obj *obj)
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corpse, glob, or meat <item> but not other types of food */
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if (digests(u.ustuck->data)
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&& (obj->otyp == CORPSE || obj->globby
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|| obj->otyp == MEATBALL || obj->otyp == HUGE_CHUNK_OF_MEAT
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|| obj->otyp == MEATBALL || obj->otyp == ENORMOUS_MEATBALL
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|| obj->otyp == MEAT_RING || obj->otyp == MEAT_STICK)) {
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boolean could_petrify = FALSE,
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could_poly = FALSE, could_slime = FALSE,
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