rename "huge chunk of meat" to "enormous meatball"

Pull request #607 by Vivit-R proposed renaming "huge chunk of meat"
to "giant meatball" to better reflect the similarity to meatball.
But an object name that contains a monster name prefix requires extra
work in the wishing code.  I considered "huge meatball" which retains
more of the original name but decided to go with "enormous meatball"
becaues it seems more evocative.

Supersedes #607
Closes #607
This commit is contained in:
PatR
2022-09-27 13:32:51 -07:00
parent a9436f1311
commit 8509951291
7 changed files with 11 additions and 8 deletions

View File

@@ -1873,7 +1873,7 @@ stone_to_flesh_obj(struct obj *obj)
case ROCK_CLASS: /* boulders and statues */
case TOOL_CLASS: /* figurines */
if (obj->otyp == BOULDER) {
obj = poly_obj(obj, HUGE_CHUNK_OF_MEAT);
obj = poly_obj(obj, ENORMOUS_MEATBALL);
smell = TRUE;
} else if (obj->otyp == STATUE || obj->otyp == FIGURINE) {
ptr = &mons[obj->corpsenm];