rename "huge chunk of meat" to "enormous meatball"
Pull request #607 by Vivit-R proposed renaming "huge chunk of meat" to "giant meatball" to better reflect the similarity to meatball. But an object name that contains a monster name prefix requires extra work in the wishing code. I considered "huge meatball" which retains more of the original name but decided to go with "enormous meatball" becaues it seems more evocative. Supersedes #607 Closes #607
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@@ -1873,7 +1873,7 @@ stone_to_flesh_obj(struct obj *obj)
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case ROCK_CLASS: /* boulders and statues */
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case TOOL_CLASS: /* figurines */
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if (obj->otyp == BOULDER) {
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obj = poly_obj(obj, HUGE_CHUNK_OF_MEAT);
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obj = poly_obj(obj, ENORMOUS_MEATBALL);
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smell = TRUE;
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} else if (obj->otyp == STATUE || obj->otyp == FIGURINE) {
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ptr = &mons[obj->corpsenm];
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