address #H4247 & #4248 - theft of quest artifact
Two different reports complaining that having the Wizard steal the hero's quest artifact is a bad thing. This doesn't change that, but it does make all quest artifacts become equal targets so that wishing for other roles' artifacts doesn't offer such a safe way to have whichever special attributes they provide. Quest artifacts are actually higher priority targets for theft than the Amulet. I suspect that probably wasn't originally intended, but I left things that way. Taking quest artifacts leaves the hero more vulnerable to future thefts, and once they're gone the Amulet has priority over the invocation tools.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 obj.h $NHDT-Date: 1450306176 2015/12/16 22:49:36 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.51 $ */
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/* NetHack 3.6 obj.h $NHDT-Date: 1456618994 2016/02/28 00:23:14 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.53 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -200,6 +200,8 @@ struct obj {
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&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
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&& objects[otmp->otyp].oc_skill <= -P_BOW)
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#define uslinging() (uwep && objects[uwep->otyp].oc_skill == P_SLING)
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/* 'is_quest_artifact()' only applies to the current role's artifact */
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#define any_quest_artifact(o) ((o)->oartifact >= ART_ORB_OF_DETECTION)
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/* Armor */
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#define is_shield(otmp) \
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