Dropping items disturbs buried zombies
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@@ -993,6 +993,7 @@ extern boolean test_move(coordxy, coordxy, coordxy, coordxy, int);
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extern int wiz_debug_cmd_traveldisplay(void);
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#endif
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extern boolean u_rooted(void);
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extern void check_buried_zombies(coordxy, coordxy);
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extern boolean u_maybe_impaired(void);
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extern const char *u_locomotion(const char *);
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extern void handle_tip(int);
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1
src/do.c
1
src/do.c
@@ -305,6 +305,7 @@ flooreffects(struct obj *obj, coordxy x, coordxy y, const char *verb)
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&& cansee(x,y)) {
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doaltarobj(obj);
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}
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check_buried_zombies(x, y);
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gb.bhitpos = save_bhitpos;
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return res;
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@@ -12,7 +12,6 @@ static int moverock(void);
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static void dosinkfall(void);
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static boolean findtravelpath(int);
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static boolean trapmove(coordxy, coordxy, struct trap *);
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static void check_buried_zombies(coordxy, coordxy);
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static schar u_simple_floortyp(coordxy, coordxy);
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static boolean swim_move_danger(coordxy, coordxy);
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static boolean domove_bump_mon(struct monst *, int);
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@@ -1594,7 +1593,7 @@ u_rooted(void)
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}
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/* reduce zombification timeout of buried zombies around px, py */
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static void
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void
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check_buried_zombies(coordxy x, coordxy y)
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{
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struct obj *otmp;
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