Dropping items disturbs buried zombies
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@@ -12,7 +12,6 @@ static int moverock(void);
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static void dosinkfall(void);
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static boolean findtravelpath(int);
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static boolean trapmove(coordxy, coordxy, struct trap *);
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static void check_buried_zombies(coordxy, coordxy);
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static schar u_simple_floortyp(coordxy, coordxy);
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static boolean swim_move_danger(coordxy, coordxy);
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static boolean domove_bump_mon(struct monst *, int);
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@@ -1594,7 +1593,7 @@ u_rooted(void)
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}
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/* reduce zombification timeout of buried zombies around px, py */
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static void
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void
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check_buried_zombies(coordxy x, coordxy y)
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{
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struct obj *otmp;
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