Create familiar spell can create harder creatures
This commit is contained in:
@@ -124,7 +124,10 @@ pick_familiar_pm(struct obj *otmp, boolean quietly)
|
||||
} else if (!rn2(3)) {
|
||||
pm = &mons[pet_type()];
|
||||
} else {
|
||||
pm = rndmonst();
|
||||
int skill = spell_skilltype(SPE_CREATE_FAMILIAR);
|
||||
int max = 3 * P_SKILL(skill);
|
||||
|
||||
pm = rndmonst_adj(0, max);
|
||||
if (!pm && !quietly)
|
||||
There("seems to be nothing available for a familiar.");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user