fix github issue #148 - life-save while swallowed

Life-saving was setting u.uswldtim to 0, presumably intending that
to stop the hero from being digested, but it actually resulted in
being totally digested on the swallower's next turn if the death
being short-circuited wasn't digestion.  Change life-saving to make
swallower or grabber release the hero instead of tinkering with
u.uswldtim.  In addition to rescuing the hero from digestion, it
prevents an eel which has just drowned the hero (who has survived
drowning via life-saving) from pulling him/her back into the water
on its next turn.  It will need to make another successful grab to
do that now.

While testing, I noticed that if I was polymorphed and wearing an
amulet of unchanging, life-saving didn't restore my HP-as-a-monster
and due to the recent change to force that to 0 when the hero dies,
I died again immediately after my life was saved.  So this bug was
latent in the past and became noticeable in the last couple of days.
This commit is contained in:
PatR
2018-10-28 16:03:42 -07:00
parent 747ebf0ead
commit 858e9ce00d
3 changed files with 37 additions and 11 deletions

View File

@@ -191,6 +191,7 @@ make long extended commands list be more navigable
simplify #wizidentify; don't rely on having bold menu entries
ensure tmp_at() structures are initialized for all code paths when swallowed
trapped-vs-levitation/flying change broke Sting releasing hero from web
life-saving while poly'd and Unchanging wasn't restoring u.mh (HP as monster)
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes
tty: ensure that current status fields are always copied to prior status
@@ -274,6 +275,7 @@ make mine town "orctown" variation a multiple level feature of the mines
replace #monpolycontrol command with monpolycontrol boolean option
replace #wizdebug_traveldisplay command with travel_debug boolean option
rename #wizdebug_bury command to #wizbury
life-saving now makes swallower or grabber release hero
Code Cleanup and Reorganization