displaying generic objects
Add 17 fake objects to objects[], one for each object class. All specific color as gray. They're grouped at the start--actually near the start since "strange object" is still objects[0]--rather than being among the objects for each class. init_object() knows to start at [MAXOCLASSES] instead of [0]; other code that loops through every object might need adjusting. For potions, non-stone gems, and non-novel/non-Book_of_the_Dead spellbooks that don't have obj->dknown set, display the corresponding generic object rather the object itself. Fixes the longstanding bug of seeing color for not-yet-seen objects whose primary distinguishing characteristic is their color. Walking next to a generic object while able to see its spot will set dknown and redraw as specific. It's slightly disconcerting to have objects change as you reach them; I hope it's just a matter of becoming used to that. (If there is any code still changing the hero's location manually instead of using u_on_newpos(), it should be changed to use that routine.) Most of the new tiles are just a big rendering of punctuation characters. The potion, gem, and spellbook ones could be cloned from a specific object in their class and then have the color removed. I started out that way but wasn't happy with the result. I'm not artisticly inclined; hopefully someone else will do better. Each of them is preceded by a comment beginning with "#_"; the underscore isn't required, just being used to make the comments stand out a bit. Invalidates existing save and bones files.
This commit is contained in:
@@ -1259,6 +1259,7 @@ struct instance_globals_o {
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int (*occupation)(void);
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int occtime;
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int otg_temp; /* used by object_to_glyph() [otg] */
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struct obj *otg_otmp; /* used by obj_is_piletop() */
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const char *occtxt; /* defined when occupation != NULL */
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/* symbols.c */
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@@ -388,7 +388,15 @@ enum glyphmap_change_triggers { gm_nochange, gm_newgame, gm_levelchange,
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* ridden (female) Represents all female monsters being ridden.
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* Count: NUMMONS
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*
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* object One for each object.
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* object One for each type of object. The first entry is
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* 'strange object', the next 1..MAXOCLASSES-1 entries
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* are generic (one for each class, including one for
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* strange object's 'illobj class'), the rest are
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* regular objects. Some members of the generic
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* subset are used to prevent color of potions, gems,
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* and spellbooks from being revealed when obj->dknown
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* hasn't been set, avoiding a bug which had been
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* present since day one of color support.
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* Count: NUM_OBJECTS
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*
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* Stone Stone
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@@ -451,7 +459,8 @@ enum glyphmap_change_triggers { gm_nochange, gm_newgame, gm_levelchange,
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* frosty explosions A set of nine.
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* Count: MAXEXPCHAR
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*
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* warning A set of six representing the different warning levels.
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* warning A set of six representing the different warning
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* levels.
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* Count: 6
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*
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* statues (male) One for each male monster.
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@@ -749,7 +758,8 @@ enum glyph_offsets {
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#define glyph_is_normal_female_monster(glyph) \
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((glyph) >= GLYPH_MON_FEM_OFF && (glyph) < (GLYPH_MON_FEM_OFF + NUMMONS))
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#define glyph_is_normal_monster(glyph) \
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(glyph_is_normal_male_monster(glyph) || glyph_is_normal_female_monster(glyph))
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(glyph_is_normal_male_monster(glyph) \
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|| glyph_is_normal_female_monster(glyph))
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#define glyph_is_female_pet(glyph) \
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((glyph) >= GLYPH_PET_FEM_OFF && (glyph) < (GLYPH_PET_FEM_OFF + NUMMONS))
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#define glyph_is_male_pet(glyph) \
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@@ -799,10 +809,23 @@ enum glyph_offsets {
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? ((glyph) - GLYPH_RIDDEN_MALE_OFF) \
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: NUMMONS)
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/* boulder hides pile except when on top of another boulder;
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the otg_otmp assignment might occur multiple times in the same
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expression but there will always be sequence points in between */
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#define obj_is_piletop(obj) \
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((obj)->where == OBJ_FLOOR \
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/*&& gl.level.objects[(obj)->ox][(obj)->oy]*/ \
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&& gl.level.objects[(obj)->ox][(obj)->oy]->nexthere)
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&& (go.otg_otmp = gl.level.objects[(obj)->ox][(obj)->oy]->nexthere) != 0 \
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&& ((obj)->otyp != BOULDER || go.otg_otmp->otyp == BOULDER))
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/* used to hide info such as potion and gem color when not seen yet;
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stones and rock are excluded for gem class; LAST_SPELL includes blank
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spellbook but excludes novel and the Book of the Dead */
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#define obj_is_generic(obj) \
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(!(obj)->dknown \
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&& ((obj)->oclass == POTION_CLASS \
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|| ((obj)->otyp >= FIRST_REAL_GEM \
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&& ((obj)->otyp <= LAST_GLASS_GEM)) \
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|| ((obj)->otyp >= FIRST_SPELL \
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&& ((obj)->otyp <= LAST_SPELL))))
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#define glyph_is_body_piletop(glyph) \
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(((glyph) >= GLYPH_BODY_PILETOP_OFF) \
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@@ -827,17 +850,31 @@ enum glyph_offsets {
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|| glyph_is_male_statue_piletop(glyph))
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#define glyph_is_statue(glyph) \
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(glyph_is_male_statue(glyph) || glyph_is_fem_statue(glyph))
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/* note: 'strange object' gets [mis?]classified as generic here but that
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shouldn't impact anything; to do it properly, glyph_is_normal_generic_obj()
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and glyph_is_piletop_generic_obj() should use '>' rather than '>=', and
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glyph_is_normal_object() and glyph_is_normal_piletop_obj() should include
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(glyph == {GLYPH_OBJ_OFF,GLYPH_OBJ_PILETOP_OFF}) to test for object #0 */
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#define glyph_is_normal_generic_obj(glyph) \
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((glyph) >= GLYPH_OBJ_OFF && (glyph) < GLYPH_OBJ_OFF + MAXOCLASSES)
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#define glyph_is_piletop_generic_obj(glyph) \
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((glyph) >= GLYPH_OBJ_PILETOP_OFF \
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&& (glyph) < GLYPH_OBJ_PILETOP_OFF + MAXOCLASSES)
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#define glyph_is_generic_object(glyph) \
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(glyph_is_normal_generic_obj(glyph) \
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|| glyph_is_piletop_generic_obj(glyph))
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#define glyph_is_normal_piletop_obj(glyph) \
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(((glyph) >= GLYPH_OBJ_PILETOP_OFF) \
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(((glyph) >= GLYPH_OBJ_PILETOP_OFF + MAXOCLASSES) \
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&& ((glyph) < (GLYPH_OBJ_PILETOP_OFF + NUM_OBJECTS)))
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#define glyph_is_normal_object(glyph) \
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((((glyph) >= GLYPH_OBJ_OFF) \
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((((glyph) >= GLYPH_OBJ_OFF + MAXOCLASSES) \
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&& ((glyph) < (GLYPH_OBJ_OFF + NUM_OBJECTS))) \
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|| glyph_is_normal_piletop_obj(glyph))
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#if 0
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#if 0 /* [note: out of date] */
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#define glyph_is_object(glyph) \
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((((glyph) >= GLYPH_OBJ_OFF) && ((glyph) < (GLYPH_OBJ_OFF + NUM_OBJECTS))) \
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( (((glyph) >= GLYPH_OBJ_OFF) \
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&& ((glyph) < (GLYPH_OBJ_OFF + NUM_OBJECTS))) \
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|| (((glyph) >= GLYPH_OBJ_PILETOP_OFF) \
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&& ((glyph) < (GLYPH_OBJ_PILETOP_OFF + NUM_OBJECTS))) \
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|| (((glyph) >= GLYPH_STATUE_MALE_OFF) \
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@@ -851,15 +888,16 @@ enum glyph_offsets {
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|| (((glyph) >= GLYPH_BODY_OFF) \
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&& ((glyph) < (GLYPH_BODY_OFF + NUMMONS))) \
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|| (((glyph) >= GLYPH_BODY_PILETOP_OFF) \
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&& ((glyph) < (GLYPH_BODY_PILETOP_OFF + NUMMONS))))
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&& ((glyph) < (GLYPH_BODY_PILETOP_OFF + NUMMONS))) \
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)
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#endif
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#define glyph_is_object(glyph) \
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(glyph_is_normal_object(glyph) || glyph_is_statue(glyph) \
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|| glyph_is_body(glyph))
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(glyph_is_normal_object(glyph) || glyph_is_generic_object(glyph) \
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|| glyph_is_statue(glyph) || glyph_is_body(glyph))
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/* briefly used for Qt's "paper doll" inventory which shows map tiles for
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equipped objects; those vary like floor items during hallucination now
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so this isn't used anywhere */
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so this isn't used anywhere [note: out of date since generic objs added] */
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#define obj_to_true_glyph(obj) \
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(((obj)->otyp == STATUE) \
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? ((int) (obj)->corpsenm \
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@@ -881,10 +919,14 @@ enum glyph_offsets {
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#define glyph_to_obj(glyph) \
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(glyph_is_body(glyph) ? CORPSE \
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: glyph_is_statue(glyph) ? STATUE \
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: glyph_is_normal_object(glyph) \
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: glyph_is_generic_object(glyph) \
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? ((glyph) - (glyph_is_piletop_generic_obj(glyph) \
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? GLYPH_OBJ_PILETOP_OFF \
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: GLYPH_OBJ_OFF)) \
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: glyph_is_normal_object(glyph) \
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? ((glyph) - (glyph_is_normal_piletop_obj(glyph) \
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? GLYPH_OBJ_PILETOP_OFF \
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: GLYPH_OBJ_OFF)) \
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? GLYPH_OBJ_PILETOP_OFF \
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: GLYPH_OBJ_OFF)) \
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: NUM_OBJECTS)
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#define glyph_to_body_corpsenm(glyph) \
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@@ -903,27 +945,21 @@ enum glyph_offsets {
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? ((glyph) - GLYPH_STATUE_MALE_OFF) \
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: NO_GLYPH)
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/* These have the unfortunate side effect of needing a global variable */
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/* to store a result. 'otg_temp' is defined and declared in decl.{ch}. */
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/* This has the unfortunate side effect of needing a global variable
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to store a result. 'otg_temp' is defined and declared in decl.{ch}. */
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#define random_obj_to_glyph(rng) \
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((go.otg_temp = random_object(rng)) == CORPSE \
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(((go.otg_temp = random_object(rng)) == CORPSE) \
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? (random_monster(rng) + GLYPH_BODY_OFF) \
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: (go.otg_temp + GLYPH_OBJ_OFF))
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#define corpse_to_glyph(obj) \
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((int) ((obj)->corpsenm + (obj_is_piletop(obj) \
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? GLYPH_BODY_PILETOP_OFF \
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: GLYPH_BODY_OFF)))
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/* Paraphrased rationale from the original commit for the boulder
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exception: If a boulder is the topmost item on a pile, then it is
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not mapped to a piletop glyph; mainly because boulders are "solid";
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boulders dropped by monsters are nearly always over other objects;
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also done so that special levels such a Sokoban can "hide" items
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under the boulders. */
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((int) ((obj)->corpsenm \
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+ (obj_is_piletop(obj) ? GLYPH_BODY_PILETOP_OFF : GLYPH_BODY_OFF)))
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#define generic_obj_to_glyph(obj) \
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((int) ((obj)->oclass \
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+ (obj_is_piletop(obj) ? GLYPH_OBJ_PILETOP_OFF : GLYPH_OBJ_OFF)))
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#define normal_obj_to_glyph(obj) \
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((int) ((obj)->otyp + ((obj_is_piletop(obj) && ((obj)->otyp != BOULDER)) \
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? GLYPH_OBJ_PILETOP_OFF \
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: GLYPH_OBJ_OFF)))
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((int) ((obj)->otyp \
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+ (obj_is_piletop(obj) ? GLYPH_OBJ_PILETOP_OFF : GLYPH_OBJ_OFF)))
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/* MRKR: Statues now have glyphs corresponding to the monster they */
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/* represent and look like monsters when you are hallucinating. */
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@@ -942,13 +978,11 @@ enum glyph_offsets {
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: GLYPH_STATUE_MALE_OFF))))
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#define obj_to_glyph(obj, rng) \
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(((obj)->otyp == STATUE) \
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? statue_to_glyph(obj, rng) \
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: ((Hallucination) \
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? random_obj_to_glyph(rng) \
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: (((obj)->otyp == CORPSE) \
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? corpse_to_glyph(obj) \
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: normal_obj_to_glyph(obj))))
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(((obj)->otyp == STATUE) ? statue_to_glyph(obj, rng) \
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: (Hallucination) ? random_obj_to_glyph(rng) \
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: ((obj)->otyp == CORPSE) ? corpse_to_glyph(obj) \
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: obj_is_generic(obj) ? generic_obj_to_glyph(obj) \
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: normal_obj_to_glyph(obj))
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#define GLYPH_TRAP_OFF \
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(GLYPH_CMAP_B_OFF + (S_arrow_trap - S_grave))
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@@ -963,8 +997,10 @@ enum glyph_offsets {
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#if 0
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#define glyph_is_piletop(glyph) \
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(glyph_is_body_piletop(glyph) || glyph_is_statue_piletop(glyph) \
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|| glyph_is_obj_piletop(glyph))
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(glyph_is_body_piletop(glyph) \
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|| glyph_is_statue_piletop(glyph) \
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|| glyph_is_piletop_generic_obj(glyph) \
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|| glyph_is_obj_piletop(glyph))
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#endif
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/* mgflags for altering map_glyphinfo() internal behavior */
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@@ -430,6 +430,7 @@ extern void under_water(int);
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extern void see_monsters(void);
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extern void set_mimic_blocking(void);
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extern void see_objects(void);
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extern void see_nearby_objects(void);
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extern void see_traps(void);
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extern void curs_on_u(void);
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extern int doredraw(void);
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@@ -171,11 +171,12 @@ enum objects_nums {
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};
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enum misc_object_nums {
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NUM_POTIONS = (LAST_POTION - FIRST_POTION + 1),
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NUM_REAL_GEMS = (LAST_REAL_GEM - FIRST_REAL_GEM + 1),
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NUM_GLASS_GEMS = (LAST_GLASS_GEM - FIRST_GLASS_GEM + 1),
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/* 1st +1: last-first subtraction; 2nd +1: extra empty spl_book[] slot;
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currently LAST_SPELL includes blank, novel, and DeadBook so this
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overallocates when used to define spl_book[] array */
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MAXSPELL = (LAST_SPELL + 1 - FIRST_SPELL + 1),
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/* LAST_SPELL is SPE_BLANK_PAPER, guaranteeing that spl_book[] will
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have at least one unused slot at end to be used as a terminator */
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MAXSPELL = (LAST_SPELL - FIRST_SPELL + 1),
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};
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extern NEARDATA struct objclass objects[NUM_OBJECTS + 1];
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@@ -66,10 +66,38 @@
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#error Unproductive inclusion of objects.h
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#endif /* OBJECTS_DESCR_INIT || OBJECTS_INIT || OBJECTS_ENUM */
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#define GENERIC(desc, class, gen_enum) \
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OBJECT(OBJ(NoDes, desc), \
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BITS(0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, P_NONE, 0), \
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0, class, 0, 0, 0, 0, 0, 0, 0, 0, 0, CLR_GRAY, gen_enum)
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/* dummy object[0] -- description [2nd arg] *must* be NULL */
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OBJECT(OBJ("strange object", NoDes),
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BITS(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, P_NONE, 0),
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0, ILLOBJ_CLASS, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, STRANGE_OBJECT),
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/* slots [1] through [MAXOCLASSES-1] are indexed by class; some are
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used for display purposes, most aren't used; none are actual objects;
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note that 'real' strange object is in slot [0] but ILLOBJ_CLASS is 1
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so we add a dummy for it in slot [1] to simplify accessing the rest;
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there isn't any entry for RANDOM_CLASS (0) */
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GENERIC("strange", ILLOBJ_CLASS, GENERIC_ILLOBJ), /* [1] */
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GENERIC("weapon", WEAPON_CLASS, GENERIC_WEAPON), /* [2] */
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GENERIC("armor", ARMOR_CLASS, GENERIC_ARMOR), /* [3] */
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GENERIC("ring", RING_CLASS, GENERIC_RING), /* [4] */
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GENERIC("amulet", AMULET_CLASS, GENERIC_AMULET), /* [5] */
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GENERIC("tool", TOOL_CLASS, GENERIC_TOOL), /* [6] */
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GENERIC("food", FOOD_CLASS, GENERIC_FOOD), /* [7] */
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GENERIC("potion", POTION_CLASS, GENERIC_POTION), /* [8] */
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GENERIC("scroll", SCROLL_CLASS, GENERIC_SCROLL), /* [9] */
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GENERIC("spellbook", SPBOOK_CLASS, GENERIC_SPBOOK), /* [10] */
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GENERIC("wand", WAND_CLASS, GENERIC_WAND), /* [11] */
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GENERIC("coin", COIN_CLASS, GENERIC_COIN), /* [12] */
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GENERIC("gem", GEM_CLASS, GENERIC_GEM), /* [13] */
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GENERIC("large rock", ROCK_CLASS, GENERIC_ROCK), /* [14] bldr+statue */
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GENERIC("iron ball", BALL_CLASS, GENERIC_BALL), /* [15] */
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GENERIC("iron chain", CHAIN_CLASS, GENERIC_CHAIN), /* [16] */
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GENERIC("venom", VENOM_CLASS, GENERIC_VENOM), /* [17] */
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#undef GENERIC
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/* weapons ... */
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#define WEAPON(name,desc,kn,mg,bi,prob,wt, \
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@@ -1045,6 +1073,7 @@ FOOD("tin", 75, 0, 10, 1, METAL, 0, HI_METAL, TIN),
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power, POTION_CLASS, prob, 0, 20, cost, 0, 0, 0, 0, 10, color, sn)
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POTION("gain ability", "ruby", 1, 0, 42, 300, CLR_RED,
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POT_GAIN_ABILITY),
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MARKER(FIRST_POTION, POT_GAIN_ABILITY)
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POTION("restore ability", "pink", 1, 0, 40, 100, CLR_BRIGHT_MAGENTA,
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POT_RESTORE_ABILITY),
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POTION("confusion", "orange", 1, CONFUSION, 42, 100, CLR_ORANGE,
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@@ -1097,6 +1126,7 @@ POTION("oil", "murky", 0, 0, 30, 250, CLR_BROWN,
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*/
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POTION("water", "clear", 0, 0, 92, 100, CLR_CYAN,
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POT_WATER),
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MARKER(LAST_POTION, POT_WATER)
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#undef POTION
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/* scrolls ... */
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@@ -1338,6 +1368,11 @@ SPELL("freeze sphere", "hardcover",
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*/
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SPELL("blank paper", "plain", P_NONE, 18, 0, 0, 0, 0, HI_PAPER,
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SPE_BLANK_PAPER),
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/* LAST_SPELL is used to calculate MAXSPELL, allocation size of spl_book[];
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by including blank paper, which has no actual spell, we ensure that
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even if hero learns every spell, spl_book[] will have at least one
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unused slot at end; an unused slot is needed for use as terminator */
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MARKER(LAST_SPELL, SPE_BLANK_PAPER)
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/* tribute book for 3.6 */
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OBJECT(OBJ("novel", "paperback"),
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BITS(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, P_NONE, PAPER),
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@@ -1348,10 +1383,6 @@ OBJECT(OBJ("Book of the Dead", "papyrus"),
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BITS(0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, P_NONE, PAPER),
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0, SPBOOK_CLASS, 0, 0, 20, 10000, 0, 0, 0, 7, 20, HI_PAPER,
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SPE_BOOK_OF_THE_DEAD),
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/* LAST_SPELL is used to compute MAXSPELL and should probably be
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SPE_BLANK_PAPER-1 since there's no need for spl_book[] slots for
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blank, novel, and Book of the Dead */
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MARKER(LAST_SPELL, SPE_BOOK_OF_THE_DEAD)
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#undef SPELL
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/* wands ... */
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@@ -1488,7 +1519,7 @@ GEM("worthless piece of blue glass", "blue",
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GEM("worthless piece of red glass", "red",
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77, 1, 0, 6, 5, GLASS, CLR_RED, WORTHLESS_RED_GLASS),
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GEM("worthless piece of yellowish brown glass", "yellowish brown",
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77, 1, 0, 6, 5, GLASS, CLR_BROWN, WORTHLESS_YELLOWISH_BROWN_GLASS),
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77, 1, 0, 6, 5, GLASS, CLR_BROWN, WORTHLESS_YELLOWBROWN_GLASS),
|
||||
GEM("worthless piece of orange glass", "orange",
|
||||
76, 1, 0, 6, 5, GLASS, CLR_ORANGE, WORTHLESS_ORANGE_GLASS),
|
||||
GEM("worthless piece of yellow glass", "yellow",
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
* Incrementing EDITLEVEL can be used to force invalidation of old bones
|
||||
* and save files.
|
||||
*/
|
||||
#define EDITLEVEL 67
|
||||
#define EDITLEVEL 68
|
||||
|
||||
/*
|
||||
* Development status possibilities.
|
||||
|
||||
Reference in New Issue
Block a user