fix github issue #503 - bad Magic Key logic
When unlocking a trapped container, any blessed key was behaving as if it was the rogue's Master Key of Thievery: detecting the trap, asking whether to untrap, and always succeeding if player responds with yes. The intended behavior is that the Master Key will behave that way for a rogue if not cursed and for non-rogue if blessed; it wasn't supposed to affect ordinary keys at all. Fixes #503
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.522 $ $NHDT-Date: 1620076691 2021/05/03 21:18:11 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.524 $ $NHDT-Date: 1620326528 2021/05/06 18:42:08 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -497,6 +497,8 @@ change "killed by <a foo>, while {paralyzed|frozen} by <a foo>" into
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offended an unseen demon lord
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Entering a special room, only wake up the monsters in that room instead of
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doing a level-wide wake-up
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any blessed key was behaving as if was the rogue's Master Key when unlocking
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a trapped chest or box
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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