monster sound changes
MS_MOO was placed among the humanoid sounds, resulting in a minotaur being able to articulate "I'm hungry". Move it to the animal sounds, which causes almost all the sounds to be renumbered. Give MS_MOO to rothes. Change mumak from MS_ROAR to new sound MS_TRUMPET and mastodon from silent to that. I changed MS_ORC from a synonym for MS_GRUNT into a distinct type which also just grunts. Grunt is in the animal group of sounds and orc is now in the 'other' group (neither animal nor understandable humanoid). [There are a bunch of other humanoid monsters (gnomes and ogres, for example) that still use MS_GRUNT. They aren't animals so that's not right.] Have pets who beg for food but happen to have 'other' sounds between animal and humanoid be described as looking hungry instead of being skipped. Hat tipped to a peaceful humanoid will behave as non-peaceful if Conflict is active (without giving the monster a resistance check). Despite mons[].msound getting new values, save files should be ok.
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/* NetHack 3.6 monflag.h $NHDT-Date: 1432512778 2015/05/25 00:12:58 $ $NHDT-Branch: master $:$NHDT-Revision: 1.14 $ */
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/* NetHack 3.6 monflag.h $NHDT-Date: 1582061573 2020/02/18 21:32:53 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.17 $ */
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/* Copyright (c) 1989 Mike Threepoint */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef MONFLAG_H
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#define MONFLAG_H
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#define MS_SILENT 0 /* makes no sound */
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#define MS_BARK 1 /* if full moon, may howl */
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#define MS_MEW 2 /* mews or hisses */
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#define MS_ROAR 3 /* roars */
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#define MS_GROWL 4 /* growls */
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#define MS_SQEEK 5 /* squeaks, as a rodent */
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#define MS_SQAWK 6 /* squawks, as a bird */
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#define MS_HISS 7 /* hisses */
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#define MS_BUZZ 8 /* buzzes (killer bee) */
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#define MS_GRUNT 9 /* grunts (or speaks own language) */
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#define MS_NEIGH 10 /* neighs, as an equine */
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#define MS_WAIL 11 /* wails, as a tortured soul */
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#define MS_GURGLE 12 /* gurgles, as liquid or through saliva */
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#define MS_BURBLE 13 /* burbles (jabberwock) */
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#define MS_ANIMAL 13 /* up to here are animal noises */
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#define MS_SHRIEK 15 /* wakes up others */
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#define MS_BONES 16 /* rattles bones (skeleton) */
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#define MS_LAUGH 17 /* grins, smiles, giggles, and laughs */
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#define MS_MUMBLE 18 /* says something or other */
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#define MS_IMITATE 19 /* imitates others (leocrotta) */
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#define MS_ORC MS_GRUNT /* intelligent brutes */
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#define MS_HUMANOID 20 /* generic traveling companion */
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#define MS_ARREST 21 /* "Stop in the name of the law!" (Kops) */
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#define MS_SOLDIER 22 /* army and watchmen expressions */
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#define MS_GUARD 23 /* "Please drop that gold and follow me." */
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#define MS_DJINNI 24 /* "Thank you for freeing me!" */
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#define MS_NURSE 25 /* "Take off your shirt, please." */
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#define MS_SEDUCE 26 /* "Hello, sailor." (Nymphs) */
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#define MS_VAMPIRE 27 /* vampiric seduction, Vlad's exclamations */
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#define MS_BRIBE 28 /* asks for money, or berates you */
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#define MS_CUSS 29 /* berates (demons) or intimidates (Wiz) */
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#define MS_RIDER 30 /* astral level special monsters */
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#define MS_LEADER 31 /* your class leader */
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#define MS_NEMESIS 32 /* your nemesis */
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#define MS_GUARDIAN 33 /* your leader's guards */
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#define MS_SELL 34 /* demand payment, complain about shoplifters */
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#define MS_ORACLE 35 /* do a consultation */
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#define MS_PRIEST 36 /* ask for contribution; do cleansing */
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#define MS_SPELL 37 /* spellcaster not matching any of the above */
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#define MS_WERE 38 /* lycanthrope in human form */
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#define MS_MOO 39 /* minotaurs */
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#define MS_BOAST 40 /* giants */
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enum ms_sounds {
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MS_SILENT = 0, /* makes no sound */
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MS_BARK = 1, /* if full moon, may howl */
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MS_MEW = 2, /* mews or hisses */
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MS_ROAR = 3, /* roars */
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MS_GROWL = 4, /* growls */
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MS_SQEEK = 5, /* squeaks, as a rodent */
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MS_SQAWK = 6, /* squawks, as a bird */
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MS_HISS = 7, /* hisses */
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MS_BUZZ = 8, /* buzzes (killer bee) */
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MS_GRUNT = 9, /* grunts (or speaks own language) */
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MS_NEIGH = 10, /* neighs, as an equine */
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MS_MOO = 11, /* minotaurs, rothes */
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MS_WAIL = 12, /* wails, as a tortured soul */
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MS_GURGLE = 13, /* gurgles, as liquid or through saliva */
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MS_BURBLE = 14, /* burbles (jabberwock) */
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MS_TRUMPET = 15, /* trumpets (elephant) */
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MS_ANIMAL = 15, /* up to here are animal noises */
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/* FIXME? the grunt "speaks own language" case
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shouldn't be classified as animal */
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MS_SHRIEK = 16, /* wakes up others */
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MS_BONES = 17, /* rattles bones (skeleton) */
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MS_LAUGH = 18, /* grins, smiles, giggles, and laughs */
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MS_MUMBLE = 19, /* says something or other */
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MS_IMITATE = 20, /* imitates others (leocrotta) */
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MS_WERE = 21, /* lycanthrope in human form */
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MS_ORC = 22, /* intelligent brutes */
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/* from here onward, can speach can be comprehended */
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MS_HUMANOID = 23, /* generic traveling companion */
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MS_ARREST = 24, /* "Stop in the name of the law!" (Kops) */
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MS_SOLDIER = 25, /* army and watchmen expressions */
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MS_GUARD = 26, /* "Please drop that gold and follow me." */
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MS_DJINNI = 27, /* "Thank you for freeing me!" */
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MS_NURSE = 28, /* "Take off your shirt, please." */
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MS_SEDUCE = 29, /* "Hello, sailor." (Nymphs) */
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MS_VAMPIRE = 30, /* vampiric seduction, Vlad's exclamations */
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MS_BRIBE = 31, /* asks for money, or berates you */
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MS_CUSS = 32, /* berates (demons) or intimidates (Wiz) */
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MS_RIDER = 33, /* astral level special monsters */
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MS_LEADER = 34, /* your class leader */
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MS_NEMESIS = 35, /* your nemesis */
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MS_GUARDIAN = 36, /* your leader's guards */
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MS_SELL = 37, /* demand payment, complain about shoplifters */
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MS_ORACLE = 38, /* do a consultation */
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MS_PRIEST = 39, /* ask for contribution; do cleansing */
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MS_SPELL = 40, /* spellcaster not matching any of the above */
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MS_BOAST = 41 /* giants */
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};
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#define MR_FIRE 0x01 /* resists fire */
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#define MR_COLD 0x02 /* resists cold */
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